20+ Damage on turn 3? LOL (Sideboard Added)

Modern Moobu

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Moobu says... #1

Mightypirate I haven't made one yet simply because the deck is so linear its hard to really think up a solid 15 cards that properly switch out and synergy with the deck. I was looking into other types of counters such as Turn AsideMTG Card: Turn Aside or spells that help address different scenarios to keep Kiln FiendMTG Card: Kiln Fiend alive though. Any thoughts you might have would be greatly appreciated.

April 3, 2012 3:57 a.m.

MightyPirate says... #2

Ranger's GuileMTG Card: Ranger's Guile, oh, wait, no green mana.FogMTG Card: Fog, oh, f*&@, still no green.

Okay, this is going to be tricky...

Lightning BoltMTG Card: Lightning Bolt

Shattering SpreeMTG Card: Shattering Spree

Distortion StrikeMTG Card: Distortion Strike

SwerveMTG Card: Swerve

SleepMTG Card: Sleep

Mana LeakMTG Card: Mana Leak

NegateMTG Card: Negate

Also, have you tried Izzet GuildmageMTG Card: Izzet Guildmage?

April 3, 2012 5:41 p.m.

MightyPirate says... #3

Oh, wow. I just realized the crazy stuff you can do with Shattering SpreeMTG Card: Shattering Spree. As long as you have legal targets for it your creatures get HUGE buffs for cheap.

April 3, 2012 5:43 p.m.

danodcm says... #4

@MightyPirate

Replicating Shattering SpreeMTG Card: Shattering Spree won't actually pump Kiln FiendMTG Card: Kiln Fiend since you don't cast the copies. The copies get put onto the stack directly. The same thing applies for the copies created by Izzet GuildmageMTG Card: Izzet Guildmage.

April 3, 2012 6:29 p.m.

smash10101 says... #5

sorry, i did that wrong, it can get up to at least a 45/6 double strike, unblockable, pro one color on turn 3 (though you would need to get very, very lucky, and spend 7 phyrexian mana) i don't know, but you might even be able to fit one or two more Mutagenic GrowthMTG Card: Mutagenic Growths in that turn

April 3, 2012 8:30 p.m.

theonyc says... #6

how about FlingMTG Card: Fling?

April 3, 2012 8:30 p.m.

Minousmancer says... #7

I ditto theonyc's comment, bring back FlingMTG Card: Fling.

April 3, 2012 10:02 p.m.

kram130 says... #8

FlingMTG Card: Fling would be good, maybe Burst of SpeedMTG Card: Burst of Speed?

i ran this deck last week at FNM and it was good, only problem was Inquisition of KozilekMTG Card: Inquisition of Kozilek, DespiseMTG Card: Despise, getting the Kiln FiendMTG Card: Kiln Fiend out was ok but coping with removal was tricky. waiting for the spare mana for Apostle's BlessingMTG Card: Apostle's Blessing protection also worked but getting exiled with a tron deck with Karn LiberatedMTG Card: Karn Liberated was just too much lockdown to deal with, so id definitely suggest more counterspells.

maybe Swiftfoot BootsMTG Card: Swiftfoot Boots?

April 4, 2012 6:28 a.m.

MightyPirate says... #9

I 2nd the swiftfoot boots comment. A NegateMTG Card: Negate would help with despise and inquisition. Or you could use that artifact that I can't remember the name which gives the player hexproof. FlingMTG Card: Fling is definitely a card to consider, attack with unblockable and the fling after the attack for an effective "double strike". Also works as a "oh you made me sac my creature well at least I'll get some damage out of it" move.

April 4, 2012 1:14 p.m.

kram130 says... #10

yeah thats right, they get a first turn inquisition/despise and get shot of the fiend. when it works it works really well, but the counter mana needed means it works better at around turn 4/5. so more counterspells are needed to weaken the early game then drop the turn 4/5 bombshell. the Burst of SpeedMTG Card: Burst of Speed suggestion would mean you could wait until they're tapped out and force them to scoop the turn you drop the fiend

April 5, 2012 5:54 a.m.

kram130 says... #11

This is how my best game went when i tried it, turn 1: drop a land. turn 2: drop a land, and hold out with countermagic. turn 3: drop a land, Flamekin HarbingerMTG Card: Flamekin Harbinger and hold out with countermagic. turn 4: drop a land, Kiln FiendMTG Card: Kiln Fiend, Gitaxian ProbeMTG Card: Gitaxian Probes, ManamorphoseMTG Card: Manamorphoses, Burst of SpeedMTG Card: Burst of Speed, Apostle's BlessingMTG Card: Apostle's Blessing, and your phyrexian spells FTW.

I realised that the Flamekin HarbingerMTG Card: Flamekin Harbinger was an unused resource so I may suggest throwing in Infernal PlungeMTG Card: Infernal Plunge for a turn two Kiln FiendMTG Card: Kiln Fiend attack with Burst of SpeedMTG Card: Burst of Speed, Assault StrobeMTG Card: Assault Strobe and any one phyrexian spell. (or a manamorphose)

April 5, 2012 6:47 a.m.

Moobu says... #12

Awesome suggestions, I've been pretty busy the past couple of days so we'll see where I can fit some of these in. I personally think FlingMTG Card: Fling is at the top of the list.

April 6, 2012 4:57 p.m.

miracleHat says... #13

April 8, 2012 10:17 p.m.

Minousmancer says... #14

m12fox, Wee DragonautsMTG Card: Wee Dragonauts are here for the same reason as Kiln FiendMTG Card: Kiln Fiend.

April 8, 2012 10:21 p.m.

miracleHat says... #15

unless if you have a bad hand, the dragonauts are useless. the chances of having the kiln fiend win is better and quicker.

April 8, 2012 10:24 p.m.

Minousmancer says... #16

Yeah but you can't have 6xKiln FiendMTG Card: Kiln Fiends so this is a way to make up for that.

April 8, 2012 10:27 p.m.

miracleHat says... #17

good point

April 8, 2012 10:28 p.m.

Moobu says... #18

For those of you wondering what the hell Leyline of SingularityMTG Card: Leyline of Singularity is doing in the sideboard... Kiki-Jiki, Mirror BreakerMTG Card: Kiki-Jiki, Mirror Breaker doesn't like it very much. =P

April 8, 2012 10:29 p.m.

kram130 says... #19

leyline works well :) but arent you likely to win before kiki-jiki combo's out? id be tempted to root out the Wee DragonautsMTG Card: Wee Dragonauts they just arent as good, and with essentially eight Kiln FiendMTG Card: Kiln Fiends in the deck they're a little surplus to requirements. your likely to get more use out of a fourth Flamekin HarbingerMTG Card: Flamekin Harbinger or two Sleight of HandMTG Card: Sleight of Hand. just my opinion though :D still lovin this deck though. i won my FNM with my version Turn 2 Flamekin Assault FTW (i added your credit)

April 9, 2012 7:03 a.m.

Moobu says... #20

kram130 you make some good points about the Flamekin HarbingerMTG Card: Flamekin Harbingers vs the Wee DragonautsMTG Card: Wee Dragonauts. I just felt like the flamekins threw the tempo of the deck off a little. Maybe I can play around with it some more and get it dialed in better.

I liked looking at your variant that you linked. I have to ask though.. how consistent is it?

April 9, 2012 2:19 p.m.

kram130 says... #21

well it won on turn two against a very good Viscera SeerMTG Card: Viscera Seer, Murderous RedcapMTG Card: Murderous Redcap, Melira, Sylvok OutcastMTG Card: Melira, Sylvok Outcast combo deck in my game one, outraced emrakul/urza-tron/MindslaverMTG Card: Mindslaver deck in game two (which often goes off turn 3/4 consistently), and it outpaced a veteran storm deck in game 3, then fourth round my opponent conceded after the first game it combo'd off again on turn two. So i'd say it's consistent, granted it needs a good opening hand so not being afraid to mulligan as low as 4 (if you have the draw) is essential. certainly room for improvement as with any deck but its almost spot on! even if it doesn't go off on turn two the turn three is practically a guaranteed kill-swing. Happy days :D

April 9, 2012 3:23 p.m.

Tsula says... #22

I did 24 damage on turn 3 with a 2 mulligans.

Great deck bro. Top notch.

April 10, 2012 1:22 a.m.

kazeno17 says... #23

what if there is a Doran, the Siege TowerMTG Card: Doran, the Siege Tower?

April 15, 2012 7:32 a.m.

kram130 says... #24

a big if :p

April 15, 2012 1:57 p.m.

zandl says... #25

You used to be able to do this in Standard back before Innistrad.

Turn 1: Land

Turn 2: Land, Kiln FiendMTG Card: Kiln Fiend

Turn 3: Land, Assault StrobeMTG Card: Assault Strobe, then Lightning BoltMTG Card: Lightning Bolt/Distortion StrikeMTG Card: Distortion Strike/Teetering PeaksMTG Card: Teetering Peaks/Giant GrowthMTG Card: Giant Growth/Mutagenic GrowthMTG Card: Mutagenic Growth/anything.

May 2, 2012 1:46 p.m.

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