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$20 Mono-Green Eldrazi

Casual* Budget Eldrazi Mono-Green Ramp

ctysky


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Maybeboard


This is my first deck Ive ever built, so I need some feedback on how to improve it. It is a mono-green Eldrazi mana ramp deck, heavily inspired by Strictly better MTGs Eldrazi decks. I need some feedback, and if you guys could suggest non-budget alternatives to some cards in this deck (like Ulamog, the Ceaseless Hunger). Thanks!

So, the strategy of the deck is to get 6+ mana on turn 4. On turn one you play a Blisterpod. This gives you a good chump blocker and if you chump, you get free mana! On turn two you cast a mana tapper, someone like Whisperer of the Wilds or Rattleclaw Mystic. Dont play Rattleclaw Mystic on turn two if you only have one of him. On turn three, tap 3 mana and play Rattleclaw Mystic face down or Call the Scions and play another Blisterpod if you can. You can also play an Eyeless Watcher to get two more tokens. By now, you have probably chump blocked your first Blisterpod and even better if your second on is dead as well. You have 3-4 tokens and a mana tapper (Or a face down Rattleclaw Mystic). Alright, turn four, the big turn. If you have a facedown Rattleclaw Mystic, turn him face up for 2 mana, which effectively gives you 1 mana (pay two, get three) and you can sacrifice your tokens to hopefully get 6+ mana. You have 4 lands, 2-4 tokens, and a mana tapper. You WILL have 6-7 mana, best case scenario is 8 mana. Spend 6 of this mana to play an Oblivion Sower or a Conduit of Ruin. The Oblivion Sower will punish mana heavy decks and give you probably two extra lands. The Conduit of Ruin will give you your win condition, either Desolation Twin or Void Winnower. Grab Void Winnower if you see a lot of even converted mana costs or you are playing against control. Grab Desolation Twin if you have an Evolving Wilds or a Mirrorpool in your hand. On turn five you can tap either your extra mana from Oblivion Sower or tap all your mana and your mana tapper and turn your mystic face up to generate 7+ mana, and since we have 2+ lands or spells cost 2 mana less to cast (on first spell), we can play either Void Winnower or Desolation Twin. If you played Desolation Twin, play either Evolving Wilds to grab Mirrorpool or just play Mirrorpool if you have it. On turn 6 you can tap all your mana and your mana tapper to gain 6 mana, sacrifice Mirrorpool and copy Desolation Twin and you can get two more 10/10s out, and swing with your two 10/10s. Your opponent might not have many powerful creatures out yet, and next turn you can swing for the win. If your opponent does have some creatures out, play a Conduit of Ruin and grab Void Winnower. On turn 7 you can tap for seven and play Void Winnower so the defending player cant block with some of his/hers larger cards, and you swing for 51 damage. gg.

Sideboard: 2 Unravel the Aether. Used to counter enchantment heavy or artifact heavy deck, and it also counters god creatures.2 Plummet. Used to counter big flying creatures.2Breaker of Armies. This card can replace a Desolation Twin or a Void Winnower to fight a token deck. All of your opponents 1/1 tokens will have to block it, and it being a 10/8, it will shred through those 1/1s like a hot knife through butter.3Titan's Presence. Used for cheap creature removal against green decks and such.4Display of Dominance. This card is absolutely wonderful against control decks, providing protection from Languish and offensive capabilities.1Gaea's Revenge. Another good win condition for control decks.1Bane of Bala Ged. A great card to use against midrange/aggro decks, since you can get it out on turn 4 and exile lands each turn, mana screwing your opponent.

Edit: After some suggestions, I have decided to move Breaker of Armies into the main deck and replace the sideboard with Jaddi Offshoot .Breaker of Armies acts as removal in this deck, as early creatures won't be able to do anything against Breaker of Armies. Jaddi Offshoot acts as a counter to aggro decks, as we have a lot of lands entering the battlefield in this deck, and we'll gain a lot of life to counter the early game damage until we can get a Breaker of Armies out on the field.

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Date added 8 years
Last updated 8 years
Legality

This deck is Casual legal.

Rarity (main - side)

4 - 1 Mythic Rares

18 - 1 Rares

4 - 9 Uncommons

18 - 4 Commons

Cards 60
Avg. CMC 3.79
Tokens Copy Clone, Eldrazi 10/10 C, Eldrazi Scion 1/1 C, Morph 2/2 C
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