This is an extremely fast deck, designed to run on as few as a two lands. I've won in as few as four turns using turn 1
monestary swiftspear
, turn 2 Titan's Strength &
Hammerhand
.
It was a deliberate choice to use cards with CMCs of 2 or less.
Harness by Force
is in the sideboard to counter
Hornet Nest
, which itself is the best counter to this deck. If an opponent is running a deck of small creatures, then replacing Lightning Strike with Searing Blood is a great idea. Apart from those two strategies, there's no real way to stop this deck.
Please note that due to the extreme speed of this deck, I've had to top-deck multiple times. That's not a bad thing, it's just something that I've noticed.
Edit:
Crowd's Favor
should always convoke a creature with summoning sickness. There's no reason to use scarce resources like mana for it.
Edit:
Satyr Firedancer
isn't ideal, because although I like the idea, I'd like to add more burn before adding that in. It'd be interesting to see what
Dragonrage
does in this deck.
Edit:
Satyr Firedancer
is a possible replacement for Frenzied Goblin.
Based on this video: https://youtu.be/t8aDuoZOk9k
There are very specific plays you need to get the most out of this deck (don't miss ANY triggers). They are:
- Mountain, Monastery Swiftspear, attack
- Mountain, creature, enchant that creature, attack
- etc.
In general, don't target Monastery Swiftspear if you can avoid it.
- Mountain,
Akroan Crusader
- Mountain, Dragon Mantle (creating a token), attack, pump
- etc.
You shouldn't rely on Dragon Mantle's pump ability too much until the "late game".
- Mountain, Satyr Hoplite
- Mountain,
Ordeal of Purphoros
, attack
- Something targeting Satyr Hoplite, attack, etc.
The faster Ordeal of Purphoros explodes, the better. However, if you can wring extra counters out of it, the better. The above scenario will result in no less than 4 counters, not counting whatever boost you targeted the Satyr with.
- Mountain, Monastery Swiftspear, attack
- Mountain, Satyr Hoplite,
Hammerhand
targeting Satyr Hoplite, attack
The above scenario will cause 6 damage by turn 2, while negating any blockers the opponent put out on turn 1. It might seem impossible, but I've done it, and won in 4 turns.