Maybeboard


This is my WIP Zo-Zu deck. The key feature is to punish opposing players for land drops. I built this because my local meta has a lot of green players and I noticed that big land counts are never punished by any of my playgroup. I want to run high-impact cards, so there's no single target land removal in the deck. I also want to keep my curve as low as possible because frequently I'll be trying to play with only a few lands in play + my mana artifacts.

Suggestions

Updates Add

Comments