Ultra-budget: Bramblewood Fight Club
Modern
SCORE: 249 | 235 COMMENTS | 28912 VIEWS | IN 209 FOLDERS
unseen_enemy says... #2
Wow. nevermind i just saw it was only green vs Green.
April 2, 2015 7:28 p.m.
So much thoughts! Cool!
LupineShadow, yeah, heroic trigger occurs before checking for counters at resolution. Thanks!
Sagarys, I share your feeling about planeswalkers. They look a bit too cute for a swift and primal fight deck. Although, play Garruk Wildspeaker, untap lands to prepare a fight or a buff spell, threaten going ultimate the next turn - this combination brings some value. On the other hand, Garruk Relentless
Flip seems just a another fight spell, a situational also, since he's limited to kill weak creatures only (3 toughness max). I'm not a fan of him.
Vines of Vastwood is definitely an improvement over Ranger's Guile. Hero of Leina Tower likes it!
Two other cards I have in mind are: Become Immense and Charging Badger.Ill count cards in graveyard to see if Become Immense can be played for on turn 4. Imagine a chain of Rancor, kickered Vines of Vastwood, Become Immense, hahaha. Bam, youre dead, do you want to play again? Oh, you planned to play Supreme Verdict on your turn? Hahaha, epic!
Charging Badger with Vines on turn 2 is just scary. Kills opponents creature and delivers 3-4 points to the face.
April 3, 2015 5:23 a.m.
I added a Featured Fight of the Week section to the deck description. This week, Setessan Oathsworn vs Mistcutter Hydra.
April 3, 2015 1:26 p.m.
Sagarys, that fight, awesome... Setessan Oathsworns flavour text should read something as: Don't mess with a Warrior, for mighty power lies hidden in his heart.
April 3, 2015 1:38 p.m.
libraryjoy says... #9
Side note - I liked the title better when it was "Croc-punching" instead of "Dragon Punching." I'm not sure why, but it was just catchier. Plus, there's also no dragons in this deck.
April 3, 2015 1:39 p.m.
Cool deck, i really hope your description is a refrence to "this is my rifle"
April 3, 2015 1:46 p.m.
@MarioLL - Yes, it was very satisfying! My friend was not happy, lol.
@libraryjoy - Yeah, I think I'm gonna change it back. I changed it originally because I think the thing getting punched out in the Epic Confrontation art is a dragon/wurm/basilisk of some kind - certainly not a crocodile. But it was more catchy the other way. Changing it now!
@N-E-A-T-O - Nailed it :)
April 3, 2015 1:50 p.m.
Sagarys, after a bit of testing with the newest version...
Croc Power Make Up!
Easy victories against Abzan Aggro and Jeskai Tokens. Turn 4 kill. Turn 6 kill. Turn 7 kill. Turn 12 kill. No sweat. Even without sideboarding. One game against Abzan I've beaten triple Siege Rhinos: 4/5, 4/5 and 8/9, thanks to double Abzan Charm in +1/+1 counters mode. They were shot by Ulvenwald Tracker :)
Against Control... sideboarding really helps. Fruit of the First Tree is wonderful, even if it gets you two-three cards. The more, the better, of course. Mortal's Resolve comes in instead of Mutant's Prey. The deck can go fast and finish a game before a sweeper, or thanks to Fruit it can go longer and finish game when opponent is searching rather frantically for another sweeper. Oh, Rancor really hurts opponent after a sweeper. Especially on Setessan Oathsworn, which gets 9/5 trample out of nowhere...
We definitely want to play something on turn 1. Casting Bramblewood Paragon as the first creature in a game feels weird. It's just like driving with a brake engaged. Maybe -1 Centaur, +1 Tracker?
Ulvenwald Tracker is great when a game goes longer. Opponent thinks he/she has built a good board? Not anymore! Bam! One down. Bam! Second down. Tracker makes a wonderful combo with Tuskguard Captain. Together they can bring down a bigger creature every turn - if Captain gets his outlast, of course!
Become Immense... I don't know... it has the potential, but this delve isn't always available. Maybe one copy main, instead of one Giant Growth? And the second copy from the sideboard against Control, since playing it on a Fruited creature in response to sweeper feels epic!
I think the deck is quite ready. It needs a bit of familiarity when to go for maximum damage and when to hold buffs for a turn later.
April 3, 2015 4:21 p.m.
Damn MarioLL, you are the best, dude. Seeing the deck slap around these established powerhouse decks is pretty awesome. I'm super happy to see that the Tracker has brought some value back to the deck. He was a little wonky in the early builds. But you're right, the combo of him and the Captain (since he doesn't care about heroic triggers) is pretty solid - and Outlast or two, and there's isn't much he can't take down, or at least widdle down the board so the heroics can clear the fatties.
I'd be good trimming one more Centaur Battlemaster. The deck has gotten pretty aggro and he just isn't fast enough anymore. I'll keep 1 on board just for late/long game shenanigans, because he's still completely ridiculous when he goes off.
I'm also glad to see the sideboard did its job. I haven't had an opportunity to put it to use.
Become Immense still feels clunky to me. In most of my games, I maybe have 1 or 2 guys in the graveyard when the game ends. I haven't faced a sweeper yet, but I can see the merits of keeping it sideboarded for that. Because in that situation, yeah, that'd be amazing. Especially if you have that 1 Battlemaster in hand.
I don't want to swap Giant Growths out for anything yet, because those 3 slots are likely going to be filled by Prey's Vengeance, which is kind of bonkers good in this deck.
I do agree with your final assessment though, the deck requires some forethought. Just blowing your fights and pumps at every opportunity can leave you with an empty hand when you really need a heroic trigger to save a creature, or take down a specific, serious threat.
Changing the mainboard now to reflect this.
April 3, 2015 5:04 p.m.
I'm assuming you've seen the suggestion for Mutagenic Growth in previous comments but I would like to back up putting it in the deck. It can be so so so effective especially with heroic cards that make it even more worth for not casting any mana.
April 3, 2015 5:27 p.m.
Sagarys, I swapped Giant Growths out against Control. Those games went for long anyway, so I didn't need a fast closing. I wanted to keep a good creature on board by Mortal's Resolve's indestructibility or Vines of Vastwood's hexproof, than to buff it more. Also Control's player removal usually doesn't care about toughness. Contrary to a Burn player.
Become Immense is there purely for lols and stories to tell afterwards. Also, we need a way to deliver those 20/20 trampling centaurs :) I like repetition and low variance, but a total blowout is as a precious moment for Aggro players as a card drawing for Blue players :)
I tried Ordeal of Nylea and it was fun. I played it on Ulvenwald Tracker, then went in for 2, then played Prey Upon to clear the board and get in for 3, the next turn again Savage Punch, get two extra lands and get in for 4. Five mana to use the next turn was pleasant. I played Setessan Oathsworn and had open a protection of Mortal's Resolve. If opponent destroys this creature, two cards go into graveyard, making Become Immense much easier. It's cute though, and for Control matchup only.
April 3, 2015 5:28 p.m.
Ok, let's see how we can get the 20/20 trampling centaur given a perfect scenario:
Turn 4 We get swept.Turn 5 Centaur BattlemasterTurn 6 Prey's Vengeance Tuskguard CaptainTurn 7 Prey's Vengeance Rebound, Become Immense = 20/20 Trampling Centaur (if I mathed right).
April 3, 2015 5:50 p.m.
Sagarys, that's the 20, alright!
Although, it's a tricky play. The question is: is it better to save mana on turn 6 for hexproof/indestructible, or to play Captain to draw out a counter spell from the opponent? Countering a buff doesn't work that much, because targeting (and triggering heroic) happens when casting, before countering. If the opponent has a point removal like Hero's Downfall, it's going to fly into Centaur no matter what - because he looks more dangerous than Captain. Against Aggro it's the great play, but Control... it's tough. But mega fun when winning!
April 3, 2015 6:21 p.m.
That's not a bad point. My friend's know who to kill now when they come down, but from an outside point of view, some of the weaker creatures in the deck look quite a bit scarier than they really are. Bramblewood Paragon, Ulvenwald Tracker, and Tuskguard Captain specifically draw a lot of hate because of the assumed implications of their abilities. When really, Setessan Oathsworn should be removal target numero uno.
April 3, 2015 6:39 p.m.
Sorry Nef, your comment got buried. If you check out the description for Gather Courage, I actually wrote in Mutagenic Growth as an alternative. Totally agree, it's a good option.
April 3, 2015 7:24 p.m.
TheAlexGnan, against Control we have sideboard cards to deal with empty hands: Fruit of the First Tree and Warriors' Lesson. They come in instead of fight spells against creature-light decks. Mortal's Resolve also helps to deal with destroy effects.
Sagarys, there is a way to facilitate more Become Immenses in the main. It'd make the deck a bit more expensive, though... Fetchlands for Forests: Windswept Heath, Wooded Foothills, Verdant Catacombs, Misty Rainforest.
If you're watching a stream from StarCityGames' SCGNY, just a moment ago Tom Ross was on screen, with Bant Heroic, with Dromoka's Command in the main: a fight spell :)
April 4, 2015 1:36 p.m.
How about Setessan Tactics? I've been play-testing a slight variation of your deck (one that includes a few more spells at the cost of a few creatures) and I've found Tactics to be an excellent addition to the deck. It's a game changer pretty much any time you can use it to target 2 or more creatures, and its instant speed. Please check out my deck if you have a moment Them's Some Fightin' Words! and let me know what you think of Setessan Tactics!
April 4, 2015 6:37 p.m.
SpatulonMk3 says... #23
I feel like Setessan Tactics isn't great, because it requires the targets to tap.
April 4, 2015 6:59 p.m.
Since it's instant speed you would use it at the end of your opponent's turn. Tap out all the mana you have left to trigger as many heroic abilities as you can and perhaps take out some of your opponent's creatures in the process. The real value I saw in this card was the Strive ability, which allows you to trigger each of your creatures for only one mana (past the initial two) and the fight ability it grants them is only an added bonus that has a lot of synergy with the deck.
April 4, 2015 7:02 p.m.
Yeah I have to agree with Spatulon here. Tactics forces you to abandon half your game plan on the turn you use it. We typically want to fight, pump, attack.
unseen_enemy says... #1
I had a buddy just point out that Hunt the Hunter is a direct upgrade to Savage Punch. Tho the art isnt near as good.....
April 2, 2015 7:22 p.m.