Ultra-budget: Bramblewood Fight Club
Modern
SCORE: 249 | 235 COMMENTS | 28912 VIEWS | IN 209 FOLDERS
RoosterAfro says... #2
Hey mate, really liked this deck xD it's quite amazing +1 from me, I've been playing burn for a few years now and I can tell you this:
We as the fire can't really burn everything xD the truth is that we usually either kill your creatures (which to be honest we only do against infect and some really desperate twin players) or we kill you, with no way to draw more cards, any kind of enduring life gain present a great deal of problem to us, since most of us will now be playing Skullcrack or Atarka's Command a single BIG life gain usually presents no problem, so I reccomend you find diferent alternatives, so many of your sidedeck options for burn just doesn't seem right xD, I will give you my insight on everyone of them:
Wild Defiance - Just not fast enought, it will usually be answered by killing your only creature (or the most dangerous one) and by the time you drop another and attack on turn 5 you are most likely dead.
Predator's Rapport - Same Issue: slowish, we can burn the creature in response or just skullcrack or something like that, not realiable at 3 CMC (have played against this card a lot actually and I can tell you it's not good enought)
I'm assumming Mutagenic Growth it's against players who burn ocasionally (let's say jeskai decks and such) but for a dedicated burn deck you would'nt want to side in something that takes life away from you.
I personally reccomend either Essence Warden or Dragon's Claw in a budget or the good old Kitchen Finks if you have the money or the card xD, they have the upside that you can fight them to kill them and win 2 extra life!.Against burn: winning a few life or making us waste our damamge on your creatures = win!
April 8, 2015 2:32 a.m.
Thanks RoosterAfro! Awesome name btw. Yeah, most of that lifegain is actually to help the deck survive in the long game against decks that try to wear it down.
Against burn, a lot our the current strategy has been to save your instant speed pumps to use in response to burn spells to bring the creature up to a high enough toughness to survive. You suggestions will definitely help though!
@MarioLL - I saw the Phyrexian Obliterator deck. I do think that's a very cool concept, and with some of our tweaking applied to it, it could be nasty. I do, however, think that we would need to start a new deck entirely. Making the shift to a primary black deck like kameenook said would change what this deck is supposed to be too much. I'm happy to fire up a new one if you guys want to brainstorm up a way to abuse that mechanic and actually be T1/T2 competitive.
April 8, 2015 4:37 p.m.
I believe after MarioLL's testing, he found control to be our most difficult opponents. A lack of a fight target rich environment means we can bring in lots of other spells. So I'm totally open to suggestions. Thrun is always awesome. Little expensive for a budget deck, but awesome.
April 8, 2015 4:46 p.m.
Thanks DBCooper! It's gone through a lot of iterations. MarioLL has helped a lot. We were actually just looking at your Obliterater deck recently. That fight mechanic with him is awesome!
April 8, 2015 11:33 p.m.
I'm glad you enjoyed my build. Mario has been killing it.
I will be looking at this deck for improvements on my own. you have put a lot of thought into this deck.
April 8, 2015 11:37 p.m.
RoosterAfro, awesome insight! In Burn matchup both decks get pretty Control-y route to win. I think the right play is to open with Wild Defiance on turn 3, then play creatures. More testing should show what's the best way. I tested without sideboard, to see how the deck goes by itself, what its natural strengths and weaknesses against various decks are. As you said, opponents usually ignored creatures most of game one. Then they saw how big they could get. The second games they were less jumpy to spend 'deal damage to creature and/or player' on a player :)
April 9, 2015 4:08 p.m.
Sagarys, great featured fight. I'm not surprised one bit. With a touch of careful planning on playing buffs, the deck really destroys everything based on creatures (save Infect).
I think we can leave this Mono-Green list for now and move to G/x version - with a purpose to make it really competitive.
I've already looked for Warriors in past sets and found some sweets like Poisonbelly Ogre and Marisi's Twinclaws.
One more thing: what do you think about writing an article about the Mono-Green Fight version? It would round up our looooong discussion, provide a list to test and expand for other players, build you more recognition as a player, serve as a natural milestone/springboard into G/x version.
I know you've written a piece titled 'Magic as a superpower', so this new article won't be that hard to make. If you want, I can help you with it. And with finding a site to publish, if you want to show it outside of here.
April 9, 2015 5:19 p.m.
I think that would be pretty awesome. I've written from Cracked and LoLeSports in the past. I'm sure I could put something together for this.
April 9, 2015 5:24 p.m.
I know that ManaLeak MTG UK is opened for players' submissions of articles (they don't pay for articles). You don't have to live in UK to publish there, of course.
April 9, 2015 5:52 p.m.
And I take a crack at a starting list of G/x Croc-Punching Warriors this weekend :) As a break from watching PT DTK coverage.
April 9, 2015 6:03 p.m.
Sweet! How exactly do you think I should approach the article? Detail and breakdown the evolution of the deck - give the decklist and how it's changed, or focus on where it's at now?
April 10, 2015 11:51 a.m.
Start with passion: why did you choose to make a Fight deck? What was the reason? You can include an exemplary cool fight :)
Then the decklist, immediately followed by cards discussion: what works, what didn't work, what came in instead. This part of the article shows commitment to the deck, so the more details, and anecdotes, and your personal insights you earned when playing the deck, the better.
Some authors also include a matchups discussion, or sideboarding tips (if there is a sideboard for the deck), or examplary draw hands. Whatever you want to share and feel it's necessary, if it's interesting, and if it helps playing the deck. But the article's base I wrote above is often enough.
April 10, 2015 4:34 p.m.
Thoughts on Ajani, Mentor of Heroes while tossing in some W/G lands?
April 12, 2015 1:39 p.m.
I think that would be a largely unnecessary change. The counters are nice of course but by turn 5 we want to be spending our Mana on spells that trigger heroic and getting ready to win. Setessan Oathsworn gets overwhelmingly big super fast without Ajani, especially if you're subbing in Solidarity of Heroes (ironically, starring Ajani in the art). If anything, he'd be a win more addition. If any of his abilities are helping you win, you were probably going to win anyway.
April 12, 2015 2:27 p.m.
Perhaps you could consider running Arena. It doesn't tap for mana, but it's a 3 mana uncounterable FIGHT, which can also be reused.
April 12, 2015 8:28 p.m.
If looking to improve Mono-Green build - in a sense of philosophy presented by Martin Dang at PTDTK in his Mono-Red deck with Become Immense - a double strike effect would make the deck faster. White has probably the most of them, but the cheapest one may be Temur Battle Rage.
What we need and what we are looking for in not-splashing but a true G/x builds are tools to defeat top Modern decks. For now, three main areas to improve are:
- gain life against Burn, most preferably on turn 3 and 4 (fight with lifelink creatures or Ephara's Radiance),
- efficiently kill creatures with Infect (fight with cheap deathtouch creatures like Typhoid Rats),
- insta-kill Deceiver Exarch despite its four power of toughness or remove Splinter Twin card by some extraction effect like convoked Stain the Mind.
There is a possibility of a turn like Mutagenic Growth + Gather Courage + Become Immense + Rancor + rebounded Prey's Vengeance on already present Setessan Oathsworn with Ranger's Guile as a backup, but it'd require a tremendous hand sculpting. Still, we have to slow down the opponent. Or we can use early turns building life pillows or creature hurdles, while gathering buffs to do a final attack.
April 13, 2015 5:30 p.m.
SpatulonMk3 says... #24
MarioLL, if we're talking modern, the cheapest source of double strike is actually Assault Strobe. It kinda does less, as it's a sorcery and doesn't have trample, but hey.
April 13, 2015 6:03 p.m.
Hey MarioLL, sorry for the late response. Got busy. I'm still working on the article. Had some wedding-related errands to run over the weekend that cut into my time.
Speaking to the points you've made so far, I think a G/B/R deck will be a challenge to build, but I think it might be our best bet for the kind of toolkit we want to create. I considered white, but I think I like the idea of bringing deathtouch to the table to turn fight spells into spot removal for serious threats. Typhoid Rats and our old boy, Wasteland Viper make for cheap efficient removal. Deadly Recluse could be a sideboard against flying. Heir of the Wilds and Thrill-Kill Assassin bring a little deathtouch beef. Mer-Ek Nightblade is an option as well, though a bit slower and vulnerable to removal. Vampire Nighthawk is tougher on mana but is always amazing, and he brings lifelink too.
Coat with Venom lets us give anyone deathtouch and trigger heroic. If we can make Oathsworn trample and have deathtouch, that's a way to push massive damage through. Deadly Allure isn't instant speed, but it gives the flashback option and the forced blocking option.
Cruel Feeding can provide us with an instant speed, heroic triggering source of linklink. And the strive ability could allow multiple triggers under the right circumstances.
Virulent Swipe gives us a black version of Prey's Vengeance.
Vampire Hexmage might be tough on the mana pool, but she provides a way to clear infect counters off creatures and insta-kill planeswalkers. Not too sure about her yet, as she'd also clear all our heroic pumped counters off. Although, infect wouldn't be much of a threat to a heroic, because we can just pump them more.
Crypt Champion brings double strike and the ability to bring back our Oathsworn or deathtouchers we've sacrificed.
Agent of the Fates isn't a great fight target as we learned, but his ability is totally relevant for every other pump.
Temur Battle Rage or Assault Strobe would be devastating on our Setessan Oathsworn after he's cleaned up the opposing board. Armed / Dangerous could be a useful card here as well, giving us essentially Temur Battle Rage plus the situational utility of forcing every creature our opponent controls to block our beefed up Oathsworn who may or may not have lifelink.
Domri Rade could be useful here too. Basically all his abilities are relevant to the type of deck we want to build.
That's what I've got so far brainstorming wise. Let me know what you think.
Joemomma65 says... #1
Hunger of the Howlpack may also work
April 7, 2015 10:34 p.m.