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Creature (1)

Artifact (1)

Sorcery (2)


Karametra as commander, get all your lands in play quickly then do some broken stuff hopefully. Take advantage of all the landfall and creature etb effects you can. Once Karametra is in play, doesn't even have to be a creature, this deck kicks into high gear. Each creature gets you another land on the battlefield. A lot of the time, casting creature spells will get you a token, a land, or a card in addition. Then some finishers like Craterhoof Behemoth and other Overrun effects to just end the game. Weak to board wipes, maybe an Eldrazi monument to make them worse but likely have to live with that being your weakness.

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Date added 9 years
Last updated 9 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

10 - 4 Mythic Rares

43 - 5 Rares

11 - 2 Uncommons

8 - 2 Commons

Cards 100
Avg. CMC 3.92
Tokens Beast 3/3 G, Copy Clone, Elf Druid 1/1 G, Elf Warrior 1/1 G, Elf Warrior 1/1 GW, Plant 0/1 G, Saproling 1/1 G, Spirit 1/1 W, Treefolk Warrior */* G
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