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Infinite turns and ridiculous amounts +1/+1 counters.

I wanted to build a deck around Hardened Scales, and this is what I got.

The two big power houses in this deck are Sage of Hours and Chasm Skulker.

Forced Adaptation + Hardened Scales + Sage of Hours + Vorel of the Hull Clade :
This is the core of this deck. Infinate turns.
The combo dosen't need all the pecies to be effective. Generally once you can get three turns you are more than likely going to have unlimited turns through draw.

Simic Initiate :
Simple one drop, or is it more?...
Graft really makes this little guy shine. Hardened Scales + Simic Initiate can make your Little guy into a big guy, and each instance of graft will count as a separate +1/+1 counter basically doubling their usefulness.

Bow of Nylea :
This card has no end to usefulness. Three life, an easy +1/+1 counter, get those pesky weak flyers, or rebury needed cards into your deck.

Solidarity of Heroes:
Best paired with Sage of Hours. You will get the first token from the Heroic trigger, and you will double him.

Vorel of the Hull Clade:
Double your counters on a permanent every turn. Plain and simple.

Brainstorm:
Pull out what you need and bury what you don't.
Brainstorm + Chasm Skulker will make your squid horror big because of the draw three cards, and if you have a Brainstorm + Evolving Wilds use it to bury bad cards in your hand on top of your deck and then shuffle your library.

Ordeal of Thassa :
One of the best draw cards. Good on both Sage of Hours and Chasm Skulker.
There is nothing quite like swing with a 1/1 squid with Thassa's on him and two hardened scales. Oops, He is a 10/10 now, and on turn 4 too.

Rapid Hybridization :
So many uses. The basic is to remove your threats, but you can also blow up your own Chasm Skulker after you swing with it to get all the blockers you need. Another idea is to target Sage of Hours to get the Heroic buff before you Solidarity of Heroes and then sack the counters for more turns.

Rancor:
Just a plain good card. Mainly used for the trample and to swing for the win.

Chasm Skulker Hand

Turn 1: Forest + Hardened Scales
Turn 2: Forest + Hardened Scales + Simic Initiate 3/3
Turn 3: Island + Chasm Skulker Move one of the counters to the Skulker to make him a 4/4
Turn 4: Island + Draw makes Chasm Skulker 7/7 + Brainstorm makes him a 16/16 + Rancor + Solidarity of Heroes makes a 33/31 with Trample.

Sage of Hours Hand:

Turn 1: Forest + Hardened Scales
Turn 2: Hinterland Harbor + Sage of Hours
Turn 3: Forest + Hardened Scales + 2x Forced Adaptation to give the Sage 6 Counters Every turn.
Turn 4:???
Turn 5: PROFIT!!!

I am still thinking about what should be in the side board. Most likely it will be hexproof, but I am still looking at opitons.

Suggestions are wanted!

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Date added 9 years
Last updated 9 years
Key combos
Legality

This deck is Casual legal.

Rarity (main - side)

4 - 0 Mythic Rares

16 - 0 Rares

14 - 0 Uncommons

16 - 0 Commons

Cards 60
Avg. CMC 1.67
Tokens Frog Lizard 3/3 G, Squid 1/1 U
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