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Kill it before it breeds

Standard* Combo Control UB (Dimir)

Demigoron


Sideboard


You have transgressed, young planeswalker, and now you must pay. Squidward will teach you the true meaning of pain...

Basically, this deck controls the board until Chasm Skulker gets out and then sweeps the floor with a huge creature. Alternatively, the opponent kills the skulker and gets swamped with a bunch of little tokens. Card draw is the primary driving force, get that card advantage and keep it!

Inventory:

There are three types of cards that merit entry into this deck: creatures, card draw, and support

Creatures:

Chasm Skulker- the deck is built around this guy, buff him with card draw until he getd huge, then sweep the board.

Omenspeaker - turn two drop that scrys. Useful for guaranteeing needed cards or getting rid of mana pockets

Prognostic Sphinx - alternate finisher and scryer. Can't be removed as long as you have cards, and hits for 3+scry. With this much card draw, scry is useful for ordering your cards to maximise draw and chasm.

Thassa, God of the Sea- As previously mentioned, scry is always useful, especially before draw. More importantly, a 5/5 for three is excellent, and this deck has plenty of devotion. Unblockable chasm skulkers are also a plus.

Brain Maggot- early game control and elimination. Gets rid of those nasty burn and kill spells that will kill a poor innocent chasm.Card draw:

Bident of Thassa- used to draw cars with your army of squidlings, or further buff an attacking skulker. Also controls the board by making opponent attack a buffed skulker.

Divination- obvious, divine those all important cards

Military Intelligence- more card draw, not the best sort, but cheap and efficient.

Ordeal of Thassa - a card that buffs and then sacks for more buffs? Why not?

Support:

Dissolve- to counter all those big creatures on your opponents mind. Prevent your opponent from doing anything but watch Chasm Skulker grow...

Hero's Downfall- self-explanatory, kills annoying stuff.

Polymorphist's Jest- all purpose suprise removal, kills annoying effects and kills annoying attackers. Very usefull, very fun.

Whip of Erebos- a bit of a suprising car to include, but a neccesary one. Lifegain is useful, as is graveyard return, and the whip provides both.

Advice is always welcome, especially on the sideboard. Thanks!

Suggestions

Updates Add

changed some things around:

-2 Military Intelligence

-2 Yavimaya Coast

-2 Brain Maggot

+2 Eternal Thirst- lifegain and makes players think twice about attacking.

+2 Dakra Mystic- trying him out, so far he has been decent.

+2 Jace, the Living Guildpact- not sure how this will work. Alt does ensure victory with chasm out, and -2 is a bounce spell. Whip removes part of the +1 disadvantage.

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Top Ranked
  • Achieved #98 position overall 10 years ago
Date added 10 years
Last updated 10 years
Legality

This deck is not Standard legal.

Rarity (main - side)

3 - 1 Mythic Rares

20 - 2 Rares

8 - 4 Uncommons

15 - 8 Commons

Cards 60
Avg. CMC 3.08
Tokens Squid 1/1 U
Folders Dimir, other peoples cool decks, New Deck Ideas, CS, Decks, Dimir, Build, interesting, Chasm Skulker deck, possibles
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