Sideboard

Instant (4)

Sorcery (4)


The game plan for this deck is to play 2/3/4 mana ramp spells as early as possible to ramp into Elder Deep Fiends, Ulamogs, and Worldbreakers. There are 12 2-mana creature ramp spells, 6 3-mana sorcery ramp spells, and 4 4-mana creature ramp spells, so the likelihood of getting to critical mass consistently early is quite high barring early board wipes (though with the right combination, it could even do so through a board wipe). Sanctum of Ugin and Pull From Tomorrow help refill the hand or search out big colorless creatures once you've played out all of your ramp. The sideboard is still a mystery since I do not quite know what this deck's weak match ups are. I am currently playing 4 Negates and 4 Fevered Visions for the control match up, 3 Authority of the Consuls for the aggro match up, and 4 Transgress the Mind for combo decks/certain control match ups. If it turns out that Pull From Tomorrow is ill-fitting in this deck, some other source of card advantage or interaction will replace it.

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Date added 7 years
Last updated 7 years
Legality

This deck is not Standard legal.

Rarity (main - side)

5 - 0 Mythic Rares

19 - 7 Rares

8 - 4 Uncommons

12 - 4 Commons

Cards 60
Avg. CMC 4.14
Tokens Energy Reserve
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