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Very fast, very efficient, no nonsense. The deck relies on landing a creature turn one and stopping any attempt at blocking or removing the creature while it gradually gets big enough where it can win. In a meta of turn one temple, dealing at most 9 damage on turn two is a powerful thing, especially if the nine damage leaves you with a 3/4 and two scry 1s.

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Date added 10 years
Last updated 10 years
Legality

This deck is not Standard legal.

Rarity (main - side)

4 - 0 Mythic Rares

8 - 0 Rares

15 - 4 Uncommons

25 - 11 Commons

Cards 60
Avg. CMC 1.14
Tokens Soldier 1/1 R, Soldier 1/1 W
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