R/G Karn TronThis deck is designed to be able to annihilate your opponent using large creatures like Wurmcoil Engine, Ulamog, the Infinite Gyre, Emrakul, the Aeons Torn. The deck runs Three Wurmcoil Engines to take on most aggro decks and allows you to get out of reach, in life total for burn and storm decks. It runs Ulamog, the Infinite Gyre/
Sundering Titan
so the gap between Wurmcoil Engine and Emrakul, the Aeons Torn is not so large. The rest of the deck is removal/control. Removal to get rid of their cards and stall. Control to get Tron pieces Karn Liberated, Wurmcoil Engine, Ulamog, the Infinite Gyre, and Emrakul, the Aeons Torn.
Control:
Expedition Map, Sylvan Scrying, and Ancient Stirrings
These cards will allow you to dig through your deck to find any land you need to assemble your Tron pieces. T1 Expedition Map or T2 Sylvan Scrying by use of Chromatic Spere or Chromatic Star with two different Tron pieces in hand sets you up for a T3 Tron set. However this is countered by Aven Mindcensor but the earliest they could get Aven Mindcensor is T2 with mana dork T3 without which by then hopefully we have our Tron lands setup by T3
Chromatic Star & Chromatic Sphere
These will fix your mana base allowing you to cast Pyroclasm, Ancient Stirings, Sylvan Scrying on turn 2 without playing into
Grove of the Burnwillows
without messing up a T3 Tron set for Karn Liberated or Wurmcoil Engine.
Karn Liberated
Karn Liberated, is an amazing piece in this deck it can exile any permanent on the field, including land, by coming in and going to 3, or it can disrupt their hand, as well as getting large to threaten a restart on the game, which you almost never want to do, but by getting close to a restart he can protect your life total by making your opponent focus on him. You never want to make yourself exile a card unless you are that desperate, however I have won with Karn Liberated Restart having Exiled Karn Liberated, and Emrakul, the Aeons Torn that of course was playing against a random person in which I was just having fun with.
Eye of Ugin
This land card allows you to search for any colorless creature in your deck for 7 mana, although it may not tap for mana it can help you cast Ulamog, the Infinite Gyre for 9 mana just an extra Tron piece i.e.
Urza's Tower
,
Urza's Power Plant
, Urza's Mine, Urza's Mine, Eye of Ugin. It also allows you to cast Emrakul, the Aeons Torn for 13. It does have alot of hate for
Aven Mindsensor
which keeps it from doing anything but let you cast for 2 less. Blood Moon just turn it into a crappy Mountain atleast it can tap for mana now...
Removal:
Pyroclasm
Removes small annoyances i.e. Infects Glistner Elf, Blighted Agent, and
Blight Mamba
. Soul Sister's Soul Warden, Soul's Attendant, and any of there spirit Tokens. Kor/Bogles Gladcover Scout,
Slippery Bogle
. Affinity's small artifact creatures Memnite, Ornithopter, Vault Skirge, and Signal Pest. Melira Pod's Kitchen Finks, Melira, Sylvok Outcast, Viscera Seer, Noble Hierarch, and Birdrs of Paradise. Now of course the cards only downfall is that it is not an Instant, it still holds it's own being a mini board wipe.
[[Oblivion Stone
The best removal in the deck allows you to destroy all of opponents permanents besides lands, and also allows you to keep some of your own if any. It comes in for 3 and can go off for 5 which is Important because it is reasonably attainable while under a Blood Moon. It can go off at Instant speed but your opponent will know that it is coming which could keep them from playing into a card, which could or could not be bad. The good is that you stalled them from playing the card, or that you have removed the card entirely. The bad is well any cheap Instant speed artifact destruction. The only thing you could do is if you have the mana to activate the Oblivion Stone in response to the Instant allowing you to atleast get the wipe. However they did cause you to force an activation to protect whatever they play next.
All Is Dust
Is a great card when you have Tron Pieces and even better when you have Eye of Ugin later in the game also gets around Indestructible permanents not that it's a big part of the meta game. I just dont have 4 Oblivion Stones currently.
Annihilation:
Wurmcoil Engine
With out a doubt the most common way to win. It gains you life and has death touch not to mention when it does go to the graveyard you get two 3/3's one with life link and one with death touch. not being quite as ideal as T3 Karn Liberated, a T3 Wurmcoil Engine will quickly get you out of reach of Burn/Storm decks, and goes up against Aggro decks that run Tarmogoyf, and other Mid-range Fatties.
Sundering Titan
Works as land removal great against U/W/R and other multi land based decks especially the ones that run Shock Lands. He just ask's to be Path to Exile'd allowing you to remove more of their lands. He's also a great tank for a 7/10 he can trade with just about anything and survive, not to mention 7 is bigger than most.
Ulamog, the Infinite Gyre
Removal when he come in for 9 or 11 he gets to destroy target permanent as well as being indestructible, you may lose him to Path to Exile, Oblivion Ring, other than that he has annihilator 4 so if you do get to attack your removing your opponents board presence. He's also what I would call Third Win-Con because I consider Wurmcoil Engine to be the Second Win-Con.
Emrakul, the Aeons Torn
Can't be countered Protection from colored spells as well as flying and Annihilator 6, he is just about unstoppable there are very few ways to deal with Emrakul, the Aeons Torn and most of them aren't found in the modern meta from what I have seen personally. The way the meta deals with your Emrakul is by not letting you get Tron lands, Blood Moon, and removing him entirely
thoughtsieze
& Surgical Extraction. But once he hits the field nothing can stop him right? No what about this guy...
Intrepid Hero
once a creature resolves to the battlefield its no longer a spell and the abilities can affect him. Oh, but wait there is more
Veldalken Shackles
is possible not likely but possible. Day of Judgment, Damnation, Oblivion Ring and Journey to Nowhere actually work because it's the enchantments ability that targets not the enchantment being like an aura because that wouldn't work. Also who can block him Deadly Recluse, Vampire Nighthawk but you will need 6 permanents besides the blocker to sacrifice due to the Annihilator 6. Let's not forget that if you can control your opponent into having to sacrifice him that works too
Restore Balance
, Geth's Verdict,
Cruel Edict
,
Consuming Vapors
and you gain 15 life back. As far as directly targeting him you could go with Spine of Ish Sah. I could write so much more on just Emrakul, the Aeons Torn himself, I am just so tired of people saying that he is overpowered for paying 15 mana I think it's pretty fair there are plenty of creatures who get bigger than him. I agree annihilator is not fun to play against, but there are way's to deal with him. The best way to play a deck you think is overpowered is to get a deck that is equal to if not better, i.e. Splinter Twin, Infinite Creatures with Haste as early as T4. Birthing Pod, Infinite Life and Infinite Direct Damage. Infect, can hit for 10+ poison by T3-4. etc.