pie chart

Shardless Value

Modern BUG (Sultai)

ecflippen


Sideboard


FINALLY... SULTAI HAS COME BACK... To Modern.

My take on Shardless BUG.

Main-deck Choices

Most of the lands just produce mana; However...

2x Woodland Chasm and the basic snow lands, just a small lands package to support the Coatls

4x Darkslick Shores the fast land of choice for this deck. we don't want to be taking too much pain to play early creatures and spells especially with aggro being a big part of modern.

2x Waterlogged Grove this is more to increase blue sources than anything. as we do have Jace, the Mind Sculptor as a 4-drop as well as some double spell coloring that double blue could be useful for.

1x Castle Locthwain just some extra flooding protection.

Other than that its your standard 9-fetch, 3-Shock, 2x Snow dual, and 2-Basic tri-colored manabase.

From the top...

4x Tarmogoyf: "What doesn't grow, dies. And what dies grows the Tarmogoyf." Still a solid creature in 2021. 2-mana 5/6 isn't a bad rate. As I once heard someone say, "you need a way to end the game and it's nice to end it quickly." Goyf can do just that as well as provide a solid roadblock for any deck not packing Path to Exile or Fatal Push which isn't many, but it's relevant.

4x Shardless Agent: Welcome to value city where for the low price of 3-mana you get 2 spells... At absolute worst he'll spin and rip a removal spell on an empty board which if that happens it just means you're winning already. Some of the other hits aren't horrible, they just aren't always going to be the absolute best thing you can hit. to play BUG... I'm fine with it.

2x Ice-Fang Coatl: A cantripping speedbump more often than not, however in the mid to late game this card turns on and becomes a straight 2-for-1 vs any deck looking to swing with creatures which is nice.

1x Tasigur, the Golden Fang: Every time I play BUG I manage to jam Tasi in the list. I wonder if he's correct. He's another Goyf that can't be pushed and is a mana-sink. I like him.

(There are effectively 2-4 flex slots in my creature package. Scooze and Tasi. There's a world where I probably want to play Murderous Rider or Brazen Borrower in some numbers, but I'm not entirely sure. I love the versatility of Borrower but not necessarily the body. I love the kill spell on murderous rider, but not the cmc.)

Instants

4x Abrupt Decay: Card reads, "2-mana: destroy basically anything modern playable. Can't be countered".

2x Fatal Push: It's a creature removal spell. I hear they're good in modern. 1cmc to kill anything 0-4cmc.

2x Force of Negation: Against certain decks we don't have the luxury of waiting to deploy threats because their end game is better. This allows us to deploy threats on my turn in the early game while still holding up interaction.

3x Hieroglyphic Illumination: generally between these and AV this deck has some serious game against discard based decks. the nice part about this particular card is that it cycles if you need to just see more cards and get through your deck a little faster to find relevant interaction.

Sorceries

2x Thoughtseize: Turn 1 discard is nice, but playing more than two i feel i topdeck them too frequently.

3x Ancestral Vision: Generally the premier card you're wanting to hit with Shardless Agent, but also fine to suspend on 1.

1x Maelstrom Pulse: I like to have at least one out to an overcrowded board sometimes.. and sometimes that overcrowded board has multiple permanents with the same name. OR sometimes you just need to answer your opponents Karn, the Great Creator or other random 4cmc+ thing that Decay can't hit.

Planeswalkers

2x Liliana of the Veil Since Oko, Thief of Crowns is banned LotV takes back her rightful place as the best 3-drop planeswalker in modern. She can take over games forcing opponents to go hellbent or she can trim a board down by forcing the opponent to sacrifice creatures.

1x Jace, the Mind Sculptor Former boogeyman of MtG. Jace has settled nicely into modern. I often wonder if I want him or Teferi, Master of Time, because activating at instant speed seems good. When clearing the way for a final blow, or series of blows, they are functionally the same card. However Jace's Fate seal and Brainstorm Abilities always come in clutch when need be. Though Teferi being able to phase creatures out at instant speed has saved me numerous times.

Sideboard is obviously something that is meta dependent, but I feel inclined to write up some rationale for my choices...

Thanks for checking out my list, please leave thoughts and suggestions in the comment section.

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Record 3-3 (7-9) finished 24/62

Round 1

Orzhov Reanimator W (2-1)

Game 1

against reanimator was kind of rough, I mull to 5 and keep a reasonable hand. We trade resources, I get my opponent down to effectively nothing, and am beating down with goyf but he just topdecks Persist with Archon of Cruelty in the graveyard as I sac my only threat, discard my only card, and cuts me down to 10 health, I scoop next turn after he plays a priest and I have no outs.

Sideboard plan:

-1 Tasigur

-2 tomebound lich

-2 Collective Brutality

+1 Ashiok, Dream Render

+1 Ashiok, nightmare weaver

+2 Endurance

+1 damnation

Game 2

My opponent mulls to 6, I keep 7, I honestly don't remember much from this game, I just know I got there.

Game 3

We both keep 7, and I lead Thoughtseize, into cling to dust on two, into turn 3 Shardless agent into Goyf, into turn 4 endurance... At this point I'm beating him down with Shardless Agent, he's managed to get lingering souls down, and he goes to prismatic ending my goyf, I force of negation the Ending to keep pressure, knock my opponent down to sub 10, he draws 2 unmarked graves to find two lingering souls, to drag the game out. I eventually get there.

Round 2

Lurrus Hammer time L (0-2)

Game 1

I handle his board with ease, yet a timing misplay places me FAR behind... I've put down multiple goyfs, a Shardless, and Tomebound Lich, he has relatively nothing going on... A sigarda's aid, 2 esper sentinels, a Stoeforge Mystic and some 0 drops... Eventually he casts Lurrus, and I decay it on his end step, forgetting I would have to pay the extra mana to keep him from drawing. He draws two cards and I effectively from that point can't really recover. As in those draws he found an Urza's saga and I couldn't find my answers. Eventually finding copies of hammer to trample over.

Sideboard plan:

-2 Thoughtseize

-1 Tasigur, the golden Fang

-2 force of negation

-3 Ancestral Vision

+1 damnation

+1 culling ritual

+2 force of vigor

+1 Collective Brutality

+2 Endurance

+1 Ashiok Dream Render

Game 2

In hindsight I kept a terrible hand for the matchup, but I had two Shardless agents and figured if my opponent played any threats, Shardless would most likely find removal for it. My opponent slams a turn two Drannith Magistrate and I draw my third Shardless... He swings into my 1/2 goyf with magistrate and flashes in hammer, I lose two turns later.

Round 3

UR Murktide W 2-1

Game 1 I answer all my opponents threats my opponent didn't fully read, or didn't remember Tomebound has death touch and blocked it with Murktide, win for me, my goyf and agent to get in for lethal over the next two turns.

Sideboard plan:

-2 Force of negation

-2 Tomebound Lich

-1 Crime / punishment

-1 Tasigur, the Golden Fang

+2 Endurance

+1 Thoughtseize

+1 Collective Brutality

+1 damnation

+1 Ashiok Dream Render

+1 Ashiok, nightmare weaver

Game 2

I answer my opponents first two threats, on turn 4 I struggle to find my fourth land, leading me to tap out to try to find it by casting Coatl main phase and pushing his third threat. His turn 5 he slams blood Moon, into Murktide. I know I can at least answer Murktide if I draw my third snow land. Then I can work on answering blood Moon, topdeck - not a snow land, opponent dashes in Ragavan the next turn and swings with both, I traded with monkey, as drawing forest let's me decay his blood Moon and then I can take one more hit from Murktide and untap into Lili. I don't draw it, I scoop.

Game 3

This game my deck naturally gives me blood Moon immunity, and we trade resources, eventually I have a goyf with AV coming off of suspend and he resolved a Murktide the turn prior... AV draws me Jace... Jace bounces the Murktide he doesn't find burn for the Jace and I basically out tempo him in the end.

Round 4

Lurrus BR Midrange L (1-2)

Game 1 I kill his things, and have two AV resolve he doesn't recover.

Sideboard plan

-2 collective brutality

-2 force of negation

-1 crime punishment

+2 Endurance

+1 Ashiok Dream Render

+1 Ashiok, nightmare weaver

+1 culling ritual

Game 2

My opponent strips apart my hand, and I do my best to cling to dust at every opportunity. Taking kroxas, DRCs, Bauble, but eventually he resolves a Lurrus with a DRC in the yard as I draw land after land.

Game 3

My opponent landed a turn 1 monkey, I suspended AV On my turn 1, didn't find a blocker or removal so monkey connects and flips Liliana of the Veil and I effectively can't recover. I keep up with his threats from that point on, but eventually his 6 loyalty Lili is able to handle my board and I can't defend.

Round 5

UR Murktide W (2-1)

Game 1

my opponent flooded drawing 9 of her 18 lands, as my 6/7 goyfs kill her.

Same sideboard plan as before.

Game 2

Double Murktide is enough to get there after I answer all her threats and can never find the answer to Murktide.

Game 3

I keep her yard relatively empty with Ashiok, which gets her stuck on three lands, she kills the Ashiok the following turn after two activations. the following turn after Ashiok dies I land a Lili which makes her sacrifice her only threat, she bolts Lili, unfortunately I draw air the following turns. As she builds her yard to cast a 5/5 Murktide, JTMS comes in just in time to bounce. She doesn't have the burn kill Jace or ability to replay Murktide... Next turn I find a Shardless which finds a goyf. Eventually I get there.

Round 6 L (0-2)

Crashing Footfalls

Game 1 I'm able to deal with the only Footfalls my opponent casts, but eventually burn and two Brazen Borrowers get there for him.

Sideboard plan

-2 collective brutality

-1 Tasigur, the Golden Fang

-2 LotV

+1 Thoughtseize

+1 Languish

+2 force of vigor

+1 damnation

Game 2

Was interesting, as again I answered my opponents one copy of Footfalls, but after a game of trading resources I unfortunately ended up in a situation where I has to draw a board wipe to answer my opponents board of fury and me at 4 life... I didn't draw it.

All in all, I recognize at least 3 games where pilot error was the reason for the loss or at least contributed greatly to the loss, maybe I lose that hammer time round regardless, but pilot error didn't help.

Overall I think this is about as solid a list I've put together yet. Testing in paper felt really good. I noticed on more than one occasion I mulled due to one land or no land, meaning I'm probably going to add a 23rd land probably over the 4th illumination. I definitely want a maelstrom pulse in the 75. It would've been in the board over the unmoored ego, but I managed to forget my good sideboard cards at home and the store didn't have a third Damping Sphere which the unmoored ego was replacing cause I didn't have it....

Comments

Casual

95% Competitive

Revision 102 See all

(2 years ago)

-2 Ashiok, Dream Render side
+1 Ashiok, Nightmare Weaver side
-1 Baleful Mastery main
+2 Blooming Marsh main
+1 Brazen Borrower main
+1 Cry of the Carnarium side
-1 Damnation side
-2 Darkslick Shores main
+1 Fatal Push main
-2 Field of Ruin main
-1 Forest main
+1 Fracturing Gust side
-3 Gilded Goose main
-2 Graveyard Trespasser  Flip main
-3 Ice-Fang Coatl main
+2 Inquisition of Kozilek main
-1 Island main
+3 Misty Rainforest main
-1 Mystical Dispute side
+2 Nihil Spellbomb side
and 38 other change(s)
Date added 5 years
Last updated 2 years
Legality

This deck is Modern legal.

Rarity (main - side)

8 - 7 Mythic Rares

38 - 3 Rares

7 - 3 Uncommons

4 - 2 Commons

Cards 60
Avg. CMC 2.38
Tokens On an Adventure
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