Enchantress

Legacy tyforthevenom

SCORE: 12 | 78 COMMENTS | 3382 VIEWS | IN 5 FOLDERS


tyforthevenom says... #1

Gidgetimer what do you think of Doubling Season in the list? or Parallel Lives

January 28, 2015 6:57 p.m.

Gidgetimer says... #2

I've never run WSZ but with Sigil of the Empty Throne or Luminarch Ascension those are strictly "win moar". If you are making tokens at all you have already won. Even with WSZ I feel that if you have the time and mana to cast Parallel Lives you have the time and mana to cast WSZ for lethal already.

Doubling Season has a cute interaction with the quest counters on Luminarch Ascension but again if you have it out and can stop damage for 2 turns you can stop the damage for 4 most of the time. I am a huge fan of cutting down on stuff that is only good when you are already ahead to make your game 1 match up better against a wider variety of decks by running more and a greater variety of locks.

January 28, 2015 9 p.m.

Dreno33 says... #3

Hey man I've been playing the Legacy Enchantress deck for a long while now and have had some amazing success with it. Something I would like to suggest is about your win-condition.

With Rest in Peace being SUCH a good card against legacy already (and easy to cast in the deck since it is mono-white), I am suggesting you run 2 Helm of Obedience. This is an infinite combo that exiles your opponent's entire deck. All you have to do with both on the field is activate it for ONE. It will attempt to place ONE card from their deck to their graveyard. Since Rest in Peace exiles it instead, it fails to meet its requirements and tries again. Hence, exiling of the entire deck to try and place ONE card in the graveyard. Pass the turn and they lose. This combo is VERY easy to accomplish since Helm of Obedience is colorless for easy casting.

Now, White Sun's Zenith is a cool idea, but consistency is a lot more crucial to winning faster. I would remove them for one extra Rest in Peace (since it naturally hurts Legacy decks regardless of combo) and add in the last Green Sun's Zenith. You want to get 4 on the field, that's how you win quickest. Therefore, having 8 ways to get it out is vital.

I have played with Abundant Growth multiple times in the past but just find it lackluster. Situationally, yes it can be awesome (keeping a 1 land hand, drawing into only 1 enchantment and being able to tap for THAT color, etc). However, the consistency of the deck through other changes make it ok to not run Abundant Growth. However, that is just in my playtesting.

For reference, my version has some different counts on cards due to my testing as well as my other win-condition. Here: The Enchantress Sisters

January 31, 2015 10:39 a.m.

tyforthevenom says... #4

i know the combo dreno, everyone knows the combo, it's why i'm not running because everyone expects it now. what they don't expect is for me to keep my mana untapped to instant speed white sun's (which rest in peace will not exile to boot), i would run 4 green sun's but in my testing if i have 3 i still have the following hand: a land green sun's another land and an enchantment or a land a land and enchantment and an enchantress effect, i've been testing this on xmage alot. alot of people reacting to white sun's with concede or asking where those cats came from and aren't i playing enchantress?

January 31, 2015 11:16 a.m.

micah1 says... #5

I would drop the abundant growths for 1 more sterling grove and 1 more elephant grass.

January 31, 2015 6:08 p.m.

tyforthevenom says... #6

unneeded the extra cantrip is better usually

January 31, 2015 6:16 p.m.

micah1 says... #7

Still, sterling grove is way too good. You could drop a zenith for one.

January 31, 2015 6:56 p.m.

Crazybop09 says... #8

Dont personally agree with WSZ.... as ive been playing enchantress since..forever ive tested about everything and an X costing spell is not good in a field where you can get your will forced. You need to run Oblivion Ring main atleast 1, and Dryad Arbor is fine, but 2 is too many. you cannot suite it up with growth effects and it allows you to not be able to keep a 1 land hand.

February 6, 2015 3:24 a.m.

tyforthevenom says... #9

Bop I've been testing this list for months and worse case scenario they waste force on zenith and can't force whatever I do on the following main phase which could be wsz again, 2 dryad arbor because I don't like losing my enchtresses to Liliana

Also yet to lose to anything less than emrakul being the last card I can possibly draw and all my other finishers were countered

February 6, 2015 3:30 a.m.

Crazybop09 says... #10

So enchantress's best matchups are any fair decks, are worst are combo aka storm/omni show/tell etc. Lilianna is only played in.. 2 decks, Jund/bug. and bug still doesnt play that many of them, and u shouldnt be playing 3 GSZ either play 4 or dont play any lol doesnt make sense to play just 3. Also Luminarch's Ascension is win more, if you have solitary confinement out, assuming then they wont be doing anything to you, you can just wait for emrakul. have to wait turns for them to possibly draw and answer while your tapping out to make angels, id rather tap out on my turn and keep can-tripping into emrakul. This deck is a PRISON deck at heart, meaning it doesnt matter how long it takes to win, but it will eventually. Cards you should add and cut WSZ for, City of Solitude as 1 of in main, just so good cant explain how many games it won me at GP's. Oblivion Ring because of threats like Jace, or Spirit of the Labrynth which u have no answer for in the mainboard.

February 6, 2015 3:38 a.m.

tyforthevenom says... #11

Femme_Fatale wouldn't mind your opinion

February 28, 2015 3:22 p.m.

tyforthevenom says... #12

what does everyone think of Myth Realized in the list?

April 19, 2015 4:48 p.m.

Gidgetimer says... #13

Seems interesting. It would probably be a bit worse than Sigil of the Empty Throne as a pure wincon. This is because it creates 1 non-evasive power per spell cast instead of 4 flying power. However it seems like it may be a sideboard option against fast creature based decks when you want to just slow them down.

April 19, 2015 5:25 p.m.

tyforthevenom says... #14

but with Sterling Grove it's hard for them to remove as one of the only ways they can deal with it is miracle Terminus or use Council's Judgment

April 19, 2015 5:34 p.m.

tyforthevenom says... #15

Been thinking of trying Gavony Township in the list, it takes the enchantress out of Electrolyze range first activation Pyroclasm second Anger of the Gods third time and eventually making them bigger than a goyf

May 2, 2015 10:37 a.m.

InDirectX says... #16

Blind Obedience is a good way to make everyone hate you. Also, you can use Magus of the Moat if you want more Moat-like effects.

May 16, 2015 12:55 p.m.

XTechNinjaX says... #17

I like this deck. I am a bit confused about how it is going to "say no to everything." Cards I suggest you give some though to would be:

Island Sanctuary - Amazing card especially once all your draw mechanics are in place. Cheaper than Moat too and additional mill protection.

Replenish - Don't know if you ever run into enchantment hate or mass wraths but with this in your sideboard you can turn that on people pretty fast.

Sylvan Library - I just think this card belongs in any deck like this.

Just some thoughts. I'll give it a +1 though cause it looks fun. If you haven't run into decks that just spit damage at you by flinging creatures in your face I suggest you check out some Zombie Bombardment decks. I feel like the hand disruption and ways to cheat damage across might be an issue for your deck although I am unsure how exactly to fix that.

May 16, 2015 1:01 p.m. Edited.

InDirectX says... #18

Also, depending on your local meta, Mesa Enchantress might be better than Enchantress's Presence.

May 16, 2015 1:10 p.m.

tyforthevenom says... #19

All suggestions made by InDirectX I'm afraid they're not good magus isn't an enchantment and blind obedience isn't a good card in a format that lacks many hasty creatures and doesn't need to shut down blockers

XTechNinjaX your suggestions are a repeat of the suggestions I just cleared from the list of testing

Thanks for looking at my list though

May 16, 2015 1:14 p.m.

tyforthevenom says... #20

Mesa Enchantress is counter productive when one key feature of the deck is creature removal = dead cards

May 16, 2015 1:15 p.m.

InDirectX says... #21

Uh, what? The only card in your deck that affects creatures you control is Moat, and you only have 1x of those. There is quite lierally no creature removal in the mainboard.

May 16, 2015 1:19 p.m.

XTechNinjaX says... #22

I agree with InDirectX. You really lack control in this deck. Your description says you say no to everything before it happens but I'm failing to see how you plan to control early game?

May 16, 2015 1:22 p.m.

tyforthevenom says... #23

You misunderstand the point of what I said is to DEAD CARD your opponents removal

May 16, 2015 1:22 p.m.

tyforthevenom says... #24

Controlling early game is play elephant grass if I need to or turn 3 go mental with 3-7 mana (ever rising) on 2 lands

May 16, 2015 1:24 p.m.

tyforthevenom says... #25

Try it out on xmage it's much fun for you not much fun for your non combo opponent

May 16, 2015 1:25 p.m.

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