Sideboard

Land (1)

Enchantment (1)


The deck's game plan is pretty straight forward. Turns 1 to 3 should be used to ramp and get Ezuri, Claw of Progress out as early as possible.

After Ezuri is out the focus should be on gaining experience counters. Cards that work well at this stage are cards as Chasm Skulker , Hooded Hydra or Patagia Viper .

Protecting Ezuri at this stage is getting important. Try to keep some manna available to counter. Also at this point one of the several card draw engines as Fathom Mage , Etched Oracle or Lifeblood Hydra should be up.

Thanks to the tokens a go wide finish strategy is viable through Cultivator of Blades and Wild Beastmaster . A go tall finish can be accomplished by putting the +1/+1 on unblockable creatures as Triton Shorestalker or tramplers as Managorger Hydra .

Cards that help and speed up the strategy are cards as Panharmonicon and Feed the Pack . In my opinion all stars in this deck.

I want to add these cards to the deck:

I feel like all these cards speak for themselves. The problem is I am on a budget and these cards are not the cheapest.

Suggestions

Updates Add

With the release of war there are some nice pieces that can help Ezuri.

Comments

90% Casual

Competitive

Date added 9 years
Last updated 3 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

5 - 0 Mythic Rares

41 - 1 Rares

22 - 3 Uncommons

14 - 0 Commons

Cards 100
Avg. CMC 3.12
Tokens Citizen 2/2 WUBRG, Copy Clone, Experience Token, Frog Lizard 3/3 G, Human 2/2 G, Morph 2/2 C, Phyrexian Beast 4/4 G, Saproling 1/1 G, Servo 1/1 C, Snake 1/1 G, Snake 1/1 GU, Squid 1/1 U, Thopter 1/1 C, Wolf 2/2 G
Folders EDH, Decks from others
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