Sideboard

Artifact (2)

Instant (3)

Sorcery (4)


Maybeboard

Instant (3)


Budget life gain.

Trigger lots of life gain and produce big creatures. They don't need to be massive to get the job done. Things get hard enough to handle once they start getting to 6/6 or better. P.S. Infinite combos are lame.

LANDS

TURN 1

  • Essence Warden to trigger life gain every time any creature enters the battlefield. This can be very useful against token decks or in multiplayer matches.

TURN 2

  • Nyx-Fleece Ram for a sturdy blocker and to gain life on every turn no matter what.

  • Voracious Wurm is possible to bring in as a 4/4 at least at this point, but it might be worth waiting a turn or 2 to bring him out. This makes Feed the Clan more viable by turn 3.

  • Ajani's Pridemate is a steadily growing machine with all the different triggers in this deck.

OTHER NOTES & LATER TURNS

  • Gods Willing for creature protection and to get damage through when your immortals get big enough.

  • Behemoth Sledge for artifact trampling and life link to get damage through.

  • Gift of Orzhova for flying life link and to get damage through, while also giving a bit of air presence for defense if needed.

  • Chalice of Life   to gain life and trigger the life gain creatures, which can quickly lead to transforming and delivering an additional 5 damage a turn, which is great if you can't sneak one of the big creatures through just yet. This is my go-to sub position for most of the sideboard.

  • Essence Harvest to do massive damage directly without having to attack, and then gaining that much life. This is taking the place of Sanguine Bond, since S-Bond is hard to get out with the 2 black mana cost in this tri-colored deck.

  • Feed the Clan shouldn't be too hard to cast with it's ferocious ability in this deck, since you can have a 4 power creature as early as turn 2 with Voracious Wurm . It can also gain the 10 life for you prior to bringing out the wurm.

  • Rhox Faithmender , because what modern life gain deck doesn't want double the life gain? He's nearly tripled in price since I initially created this deck.

  • Sunscorch Regent is nice for late game flying defense, and also triggers each time an opponent casts a spell, not to mention triggering your other creature's counters. Good for multiplayer.

  • Ageless Entity is a tank and gets very big very quickly once he's out.

  • Grazing Gladehart as mentioned above, gives you the benefit of landfall for life to be gained out of all of your lands, and the potential for 8 life out of 1 land as long as Faithmender is out.

The idea is to trigger as many life gain events as possible for the Pridemate, as well as the other creatures that benefit from life gaining in general.

BUDGET suggestions welcome.

Suggestions

Updates Add

Ive made the deck a bit faster and have concentrated life gaining around land falls.

Comments View Archive

Date added 10 years
Last updated 8 years
Legality

This deck is Modern legal.

Rarity (main - side)

6 - 4 Rares

21 - 11 Uncommons

18 - 0 Commons

Cards 60
Avg. CMC 2.51
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