Introduction:
In our gaming group, we enjoy engaging in 1V1 and FFA matches with legacy decks consisting of 80 cards. This deck size helps us prevent milling, self-decking, and encountering additional copies of cards. Lastly, when I build a deck with flavor, I do not deviate from that flavor even if there are better cards in other colors or if there are less flavorful cards in the same color that function better.
Deck Strategy:
The main goal of this deck is to overwhelm your opponents with squirrels, growing them throughout the game, and getting quick deep wounds using Might of the Masses.
Card Draw:
This deck provides card draw in the form of Toski, Bearer of Secrets, Idol of Oblivion, and Ravenous Squirrel, both creatures are hard to remove as one is indestructible, and the other gets bigger over time. For sudo draw, we also have Sylvan Anthem to help filter out cards or find cards as needed.
Removal:
The removal in this deck is complicated but consists of two main pieces, Might of the Masses for combat tricking, Chatterfang, Squirrel General for spot creature removal, and Boseiju, Who Endures for artifact and enchantment removal. Bow of Nylea also acts of a form of removal and evasion.
Life Gain:
For life gain we have Ravenous Squirrel, Verdant Command, and Bow of Nylea.
Making Tokens:
This section is the bulk of the deck, for tokens we have chatter of the squirrrel, Chatter of the Squirrel, Verdant Command, Chatterfang, Squirrel General, Squirrel Nest, and Chitterspitter.
Growth:
To make the squirrels really punch, the squirrels needed growth options, cards like Might of the Masses, Sylvan Anthem, Chitterspitter, and Oran-Rief, the Vastwood.
Saves:
While cards like Heroic Intervention are definitely in the running, Swarmyard is an auto-include to help protect some of the more important real squirrels.
Utility Lands:
There are a few utility lands added, Boseiju, Who Endures for artifact and enchantment removal, Oran-Rief, the Vastwood for growth, Mutavault for wipe resistance, and Swarmyard for death saves for important squirrels.
Conclusion:
Overall, this deck consistently gets tokens out and is able to at least snipe one or two players.
Concerns:
Some afterthoughts, Farewell spells doom for this deck (like most decks). I worry about the level of removal, but it has yet to be an issue.
Stats:
Lethality refers to a deck's remarkable efficacy in eliminating all players seated at the table. Lethal wins epitomize instances where a player successfully eliminates their opponents, while lethal losses denote missed opportunities to secure those kills. A player becomes a missed kill when either another player eliminates them or when the deck fails to eliminate the remaining player in time. Points are awarded in blocks of 10 for wins and losses, with smaller blocks granted if a player neither finishes first nor last. The ranking system ranges from A to E, with A representing an impeccably crafted deck and E indicating the need for further refinement.
- GAMES PLAYED 10
- LETHAL WINS 4
- LETHAL LOSSES 16
- LETHAL RATE 20.00%
- LETHAL RANK F
- 1V1 WINS 10
- 1V1 LOSSES 30
- 1V1 WIN RATE 25.00%
- 1V1 RANK E
- 1V1 GAME COUNT 4
- 2V2 WINS 0
- 2V2 LOSSES 0
- 2V2 WIN RATE 0.0%
- 2V2 RANK U
- 2V2 GAME COUNT 0
- FFA WINS 27
- FFA LOSSES 33
- FFA WIN RATE 45.0%
- FFA RANK D
- FFA GAME COUNT 6
- ALL WIN RATE % 35.0
- ALL RANK E
Please leave your thoughts below.
Revised 05/22/23