Grand Arbiter Augustin IV + (s)tax
Commander / EDH
SCORE: 8 | 23 COMMENTS | 3882 VIEWS | IN 4 FOLDERS
PepsiAddicted says... #2
nayrash is right on the lands. you only have 7 lands that produce colored mana on their own and most are ETBT. you have 7.07% chance to have one of those lands in your opening hand (not counting those that produce colorless only or non at all) i suck at math so maybe this is a bit off ;) each single card has 6.4% chance to be in that hand so you cant really count on a mana rock either. your average CMC is above 3 including all rocks that give colored mana (3 in total). it is a multiplayer list because it runs cards that are banned in french commander, so expect ALOT hate from multiple ppl right from turn one: that means you need an even faster and more stable mana base at the beginning (before orbs etc kick in) because you have to keep some open for counterspells.
you dont run any basic lands so Solemn Simulacrum, Wayfarer's Bauble, Land Tax and Armillary Sphere are useless. youll barely be able to activate Temple of the False God and the colored mana from Nimbus Maze with only 1 card that has the required subtypes. in ten opening hands i had 7 hands with 0 lands, two hands with 1 land and one with 1 land and tabernacle.
conclusion: sell me that tabernacle and buy ~20 lands like Tundra etc <3
August 23, 2015 6:53 a.m. Edited.
Ah, I probably should've mentioned this from the get-go, about the land: After I'm finished cutting this deck down to size, I'll round off the remaining land slots (I'll probably run 34ish?) with basic land, that's why there's no land right now. Until the deck is finalized I won't know the UvsW mana curve and therefore placing the lands in would be purely academic.
In short, I cut non-land cards to about 66, then finalize my non-basic lands, THEN I'll fill the remaining land slots with a number of plains and islands appropriate for my color ratio.
My main focus right now is getting rid of non-land cards and making the main body function like a well oiled machine, sorry, I should've clarified.
August 23, 2015 9:20 a.m.
Coinman1863 says... #4
Sadly, lands need to be up between 36-38 lands for consistency. Not a lot of time right now, will come back later for more suggestions.
August 24, 2015 3:11 p.m.
I added another 2 land, I'm fine with adding more I just really hate cutting decks, I love all the cards! :P But yea, I'd welcome whatever suggestions you got.
August 24, 2015 3:17 p.m.
the.beanpole says... #6
Blind Obedience isn't really much of a tax. I'd cut it. Invoke Prejudice seems like an over-restrictive Discombobulate or something. Paradox Haze is limited in what it does for you here. Curiosity seems underwhelming too. Rescue, Mana Leak, and Judge's Familiar are all pretty low-impact, especially later in the game. Disperse should be Cyclonic Rift or maybe even Azorius Charm. Magus of the Moat nukes your titans and Mirror-Sigil Sergeant, so I'd cut it if you're counting on them being able to attack. Teferi's Moat or Island Sanctuary would allow you more choices. I'm not really sure where the Crucible of Worlds comes in, but I'm not seeing any real interactions apart from Armageddon that would warrant its inclusion in this list. I'd cut it too, as you're already locking down all your opponents' lands. They'll probably have just as much mana available after the Armageddon.
August 24, 2015 4:57 p.m.
brokendwarf says... #7
things to cut:
I get you're going for a bounce thing, but most of these are bad since they're just single use. If you've had moderate success with them, then that's fine:
things you could play that aren't in here:
- Cyclonic Rift
- Path to Exile
- Swords to Plowshares
- Fabricate - if you want your orbs you need more search methods
- Enlightened Tutor - ditto
- AEtherize
- Devastation Tide
- Displacement Wave
- Evacuation
- Hurkyl's Recall
- Wash Out
August 24, 2015 5:13 p.m.
Once more, with feeling! Gitaxian Probe is average, and considering you already have 125 cards, it can be cut. Armageddon is a strong card, but only having one Mass-LD effect is kind of bad. If you can find some more, I would add them back in, but just one is very meh. Mystical Tutor and Enlightened Tutor are both great in EDH, because they find whatever card you need of the types they specify. Elspeth, Knight-Errant is a great way to keep a dude on the board after a wipe, and she can push damage through.
August 24, 2015 5:15 p.m.
zyphermage says... #9
I would probably cut your artifacts in half and take a good look of the cards to cut previously mentioned. Sure the artifacts are ok, but on their own most of them do not do anything. Do you really want a fifth of the deck to be artifacts? 8 mana rocks essentially, you probably only need 5. I would trade Sphere of Resistance for Trinisphere probably. I see a lot of toolbox creatures. But once you have the game on lock don't you want more haymakers? Even if you keep the creature count the same maybe trade some of the lower costs ones for another.
August 24, 2015 6:58 p.m.
Cyclonic Rift > Azorius Charm. Rescue can still be high impact late game because it's one mana to bounce my orb back to my hand to allow me to untap, then play a bunch of stuff and put the orb back, or save my orbs from artifact hate. I'm looking over the other cards you guys have mentioned. Mirror-Sigil Sergeant is an infinitely multiplying beatstick... should I cut him? Trinisphere trumps my commander, Sphere of Resistance does not. I've added in some search cards. I'm not opposed to cutting down my mana rocks to 5, but which ones should I eliminate? I've been thinking about getting rid of Gilded Lotus, since it's a 5 drop, but it's a lot of bang for your buck under the orbs. Elspeth, Knight-Errant would be good if I had room... A thing with this deck is equipping the swords to the toolbox creatures, then using them as beatsticks, so I get my toolbox hatebears that eff up my opponent's strats, but they become swingers with the equipment. I have considered cutting Tangle Wire... and also Invoke Prejudice as it's quadruple blue...
Thanks for all the help guys! Let's keep pruning. :P
August 24, 2015 9:40 p.m.
Frost Titan is underwhelming in this deck, you aren't going to be attacking very often, so he's going to enter and tap something once. You should cut an Island for Strip Mine, considering it's superior to Wasteland for its ability to destroy basics, which may come up if someone has a greedy mana base. Everflowing Chalice requires a huge mana investment to work, and at that point your other mana should be sufficient. Yeah, Gilded Lotus is OK, but costing five really limits its power.
August 24, 2015 9:48 p.m.
Mmm but with Frost Titan's other ability, isn't it almost impossible to get rid of under tax effects? Strip Mine, I'll add that, wasn't going to as I'm not going for a land destruction motif, but it'll fit. I took out the Chalice and the Lotus, I can live without.
August 24, 2015 9:53 p.m.
3... more... cards... assuming I don't shove anything else back into it...
August 25, 2015 5:09 a.m.
-1 Jace Beleren +1 Clock of Omens
Jace almost always only draws a card or two before being swung down by someone at the table, which, for 3 mana double blue isn't really worth it. I just learned of the clock in my travels and there's lots of synergy in this deck with the mana rocks and orbs.
November 16, 2015 7:41 a.m.
-1 Archangel of Tithes +1 KismetArchangel of Tithes wasn't doing much for me, trip white for something that Propaganda, Ghostly Prison, and Windborn Muse already do. Kismet feels like much more of a threat.
November 16, 2015 11:23 a.m.
-1 Hurkyl's Recall +1 Sensei's Divining Top Recall wasn't getting it done for me, top is always useful for control.
November 16, 2015 11:51 a.m.
-1 Clock of Omens +1 Swords to Plowshares I found out that Clock of Omens no longer works with Winter Orb, upsetting.
November 30, 2015 2:18 a.m.
zyphermage says... #18
No longer since when? It looks like it would work to me. Still probably a good switch since you aren't super heavy on artifacts.
November 30, 2015 5:57 p.m.
Current Oracle text for ya zyphermage: http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=159277
Once upon a time artifacts didn't work period when they were tapped. Wizards decided that was OP. The Oracle text for Static Orb still specifies that, oddly, however I have bounce mechanics in here to get my orbs off the field, so Clock of Omens was just a nice thought, but not necessary. I really like how this deck works.
November 30, 2015 8:14 p.m.
zyphermage says... #20
Yeah Trinisphere and Howling Mine works like that I didn't think winter orb did. I went to magiccards.info thinking there would be some ruling. I didn't look at the oracle text they used.
November 30, 2015 8:37 p.m.
tonybaker26 says... #21
Trinket Mage is fun also look into Venser, the Sojourner
February 21, 2016 1:52 p.m.
Tristanraid says... #22
Looks fun. I put together a similar version tonight. It was fun but hard to stop Jund from overcoming me.
February 23, 2016 2:15 a.m.
Yea, any deck with overly abundant ramp combined with artifact hate is hard to deal with. I generally try to let them play themselves out then boardwipe. What else can you do unless you take a clear early lead.
nayrash5 says... #1
You need a lot more lands, like, thirty four-thirty eight. Convolute is really overcosted, especially because it isn't a hard counter. Hoodwink is OK, but bouncing a land once isn't worth the cost. Snapcaster Mage is really amazing for Blue in EDH, getting any instant or sorcery from the yard is amazing, and it also makes a blocker.
August 23, 2015 12:12 a.m.