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Esper Draw-Go

Modern

central2nowhere


Sideboard

Instant (4)

Planeswalker (2)

Creature (2)

Enchantment (2)


Draw all the cards! I started playing during RTR set and fell in love with the power and play style of Sphinx's Revelation control decks. When the deck rotated from standard, I began playing U/W control decks at modern fnms that still let me cast turn 4 Supreme Verdict followed by late game revelations.

Early modern control lists for me were more tap-out oriented. My first foray into the format was a deck that played Jace Beleren for card advantage and Sun Titan to bring him back and as my win condition. A buddy of mine gave me a copy of Esper Charm as he never played it and thought I might enjoy it. Since then, I've almost always played Esper colors for control decks in modern.

This deck only taps out for verdict and Elspeth, Sun's Champion. Although most 6-mana cards in modern are few and far between, they either need to win the game or be cast on turn 2 (looking at you, Tasigur, the Golden Fang). A resolved Elspeth is nigh unbeatable for fair decks in the format. The other win-cons are end-of-turn White Sun's Zenith and Celestial Colonnade beats (Creeping Tar Pit mainly there to pressure planeswalkers, a card type this deck can struggle against).

The rest of the deck either offers card advantage, Think Twice Esper Charm Cryptic Command , etc. or deals with problems Path to Exile Logic Knot Cryptic Command , etc.

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Date added 8 years
Last updated 7 years
Legality

This deck is Modern legal.

Rarity (main - side)

3 - 4 Mythic Rares

29 - 5 Rares

15 - 3 Uncommons

7 - 3 Commons

Cards 60
Avg. CMC 2.56
Tokens Cat 2/2 W, Emblem Elspeth, Sun's Champion, Soldier 1/1 W
Folders Modern
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