Sideboard


This deck is just typical control, trying to work for some heavy hitters while your opponent has no board. Anti-counter spell creatures built right in that are hard to get rid of. Trying to work with all the new fetch's that allow all the new color schemes to work better than ever before. Really hoping for a deck worthy of winning at my store and hopefully hitting StarCity IQs or PTQs. Any and all suggestions are welcome! =)

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Basically I got to play the deck the way it was annnnnnnnd, it sucked. took down 2 delver decks hard, just smashed them in the face 2-0 but had harder match ups against things it really shouldn't have. I found I really needed some early game damage (adding Wild Nacatl ) I'm adding more fetches and changing to Arid Mesa over Wooded Foothills because I found if I wanted to fetch a basic it was 90% a plains I wanted. Putting in Rugged Prairie because getting my double whites and reds was an issue. Removed bonfire, it never did anything I wanted. Changing the sideboard, Choke was useless and Day of Judgment was nice but I'd like more copies in side than main. Garruk Relentless  Flip was typically useless, so he's out. I also needed a better curve and I still love having uncounterable creatures, so Vexing Shusher = in, plus he helps with other spells I cast. My curve was killing me with Harmonize as my draw spell. I may have to go back to it but for now I want to try Browbeat. I really found I needed an early game that I just wasn't getting with the old build. Going to have to order a lot of these cards again, but we'll see what happens.

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Date added 10 years
Last updated 10 years
Legality

This deck is Modern legal.

Rarity (main - side)

7 - 2 Mythic Rares

28 - 7 Rares

19 - 3 Uncommons

2 - 3 Commons

Cards 60
Avg. CMC 2.49
Tokens Emblem Elspeth, Knight-Errant, Emblem Sarkhan, the Dragonspeaker, Soldier 1/1 W
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