The Main Idea behind this deck is Perpetual Motion. (Think Tons of Synergy)
Nearly every action should net you and a +1/+1 Counter. Did you Cast something that has an Enter the Battlefield effect (ETB) that gives you ? then you should have triggered your
Fabrication Module
, which should give you a +1/+1 Counter. Did you Deal Damage To the Opposing Player (DTP) with Longtusk Cub or
Empyreal Voyager
? then you should have triggered your
Fabrication Module
, which should give you a +1/+1 Counter.
The Main path to winning is to Build up , while triggering
Fabrication Module
, and tossing most of the +1/+1 Counters on Electrostatic Pummeler, whose ability goes off current Power and Toughness (So Pump once from 1/1 you end up at 2/2, but pump once from 3/3 and you end up at 6/6, and pump again and you're at 12/12, then 24/24, etc...)
I've Tagged the Cards on the decklist as the following categories (If you change to custom Categories):
- Energy (Has Interaction, or at the very least, generates )
- Not Energy (Doesn't Have Interaction)
- Furnace (
Fabrication Module
)
- Furnace Stoker (Cards that Trigger
Fabrication Module
multiple times)
- Win Condition (A card that's integral to the Main Strategy of this deck, and will finish the game)
The Sideboard currently is in flux, while I figure out the balance of some cards I added, BUT 4 copies of Ceremonious Rejection and 2 or more copies of
Natural State
are definitely both staying after I work the Main Deck balance. I Figure I'll Still have 7-8 sideboard slots open after everything is worked out, so suggestions on sideboard cards would be appreciated.
I Have an Izzet Energy Deck that is definitely inferior to this deck, but... Izzet is my favorite Color Pair, so I made it anyways.