Pirates, Treasure, Servos, SCRY LIKE A MADMAN. Then Marionette Master for the one-shot kill.
Plus plenty of removal and counterspells to give you a real fun interactive game.
(Check out my new version of this deck: cut blue and get aggressive with some indestructible rampagers):
Standard jubale
SCORE: 4 |
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Tons of Artifacts
Half our cards make servos or treasure.Anointed Procession doubles all of these.
Dig Deep
Treasure Map
scry every turnTreasure Cove draw cards with your treasureContraband Kingpin scry every artifactHidden Stockpile scry every creature you sacRuthless Knave sac treasure to draw
Combo Kill
Ruthless Knave + Anointed Procession == sac 3 treasures and a creature get 4 treasures. With enough servos you can soon be swimming in treasure.
Contraband Kingpin == each of those treasures gives you a scry. Keep saccing treasures and creatures to make even more treasures to scry half way through you deck.
Then draw a card and cast: Marionette Master.
Sac 5 treasure and win.
Servo Overload
Here's your second path to victory: Anointed Procession + Hidden Stockpile is the combo everybody knows. Make a pile of servos every turn. BUT:
With Treasure, we can sac a treasure for revolt instead of a servo. With Kingpin, all that servo generations scries us FAST through our deck. Very soon we might have 2 Procession 2 Stockpile, making 8 servos every turn. And our lowly Sailor of Means is now a Sailor of Great Means granting 4 treasures (and 4 scries).
Then, when you're tapped you can still sac 5 treasures to Spell Swindle their game breaking play and net a TON more treasure (and a ton more scry).
Beating Aggro
To beat the aggro decks, we have two-drops who are great at blocking, and Stockpile to generate more blockers. A tiny bit of lifelink, and lifegain from Fumigate. Fatal Push.
Beating Midrange
Plenty of blockers, removal and digging often lets you out-value them and then win out of nowhere.
Beating Control
We have enough dig that we can compete with them on card advantage, and enough removal that we can wrestle with their meagre quantity of threats. Kill them 2 lifepoints at a time, and build up the board advantage and the treasure mana advantage until you can force them dead with either Marionette Master or way too many tokens.
Beating tokens
Go for value. Keep their processions in control, keep your fumigates ready, and work to get your mana up until you can Master kill them.