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Try to get Zur out as soon as possible using artifact ramp, preferably with shroud, haste, and/or a free counterspell in hand to back him up.

-Go for Diplomatic Immunity first if i don't already have shroud (with Lightning Greaves,Swiftfoot Boots) in which case Vanishing instead-Then either Daybreak Coronet followed by Stasis or;-If I need to get my Stasis engine running faster I tutor for it with a spell, play it and attack with Zur grabbing daybreak coronet.-Tezzeret the Seeker to untap and/or search for blue mana rocks (or Seat of the Synod) to keep Stasis going indefinitely!-Land destruction such as Armageddon can be used whenever Zur is in play and I have board position. I'll want Vanishing to phase zur out before Cataclysm hits if there is more than one useful enchantment on my field though.-Once the opponent is mana locked Zur can grab a buffing aura like Empyrial Armor followed by Necropotence/Ad Nauseam to finish the job

Defense Show-Solitary Confinement: Prevents all damage and gives me shroud making it super handy to buy time, with Necropotence out it lasts for ages (usually discard excess land)

-Control like counterspells and removal-Lifelink from Steel of the Godhead and Daybreak Coronet-Spellskite: For the price of 2 life most spells that could've messed up all my plans take a sharp detour

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Revision 3 See all

(7 years ago)

+1 Thassa, God of the Sea maybe
Date added 7 years
Last updated 7 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

13 - 0 Mythic Rares

46 - 0 Rares

16 - 0 Uncommons

20 - 0 Commons

Cards 100
Avg. CMC 2.21
Tokens Bird 2/2 U
Folders edh deecks, Deck ideas
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