Sideboard


Maybeboard

Artifact (1)


Trying to do the Legacy goblin thing in Standard, just with a different kind of card/mana advantage system:

It is not exactly the same as Legacy, but the play style is similar:

  1. Control the board. Kill opponent's critters.
  2. Overwhelm with card advantage. In this case, our advantage is that every goblin has a powerful effect/utility value.
  3. Swing for lethal after clearing the way. Dropping down a Goblin Trashmaster after filling the board with little dudes and perhaps mentoring them up a bit should do the trick.
  4. Make a ton of mana and ping away with Siege-Gang Commander or Banefire for 20. As Jim D would say, "upstairs!"

Some other notes:

  • It is possible to ramp into Trashmaster on turn 3 on the play, which is useful to protect against Chinwhirlers in mirror matches; it is possible I should be playing some number of Vanquisher's Banners in the main deck instead, but that would increase the curve a bit more than I'd like
  • Experimental Frenzy is in sideboard and Banefire is in main because I am not sure which way around this should go. This deck is not a particularly good Frenzy deck, but it can deal plenty of direct damage.
  • I know that the not-full-playsets of some cards are not as effective here as they would be if we had [Goblin Matron] in Standard, but I decided to diversify a few slots anyway and left more copies of most in the sideboard.
  • I am not entirely sure about the exact numbers except that it must have 4 of each of Wily Goblin, Goblin Chainwhirler, and Volley Veteran. Before GRN and rotation, I played a derivative of SaffronOlive's Goblin Gift deck and found that I really enjoyed (and had success with) boarding out of the GPG combo and into a pure goblin tribal strategy; the new goblins make tribal decks so much better.

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Date added 6 years
Last updated 6 years
Legality

This deck is not Standard legal.

Rarity (main - side)

13 - 7 Rares

18 - 4 Uncommons

8 - 4 Commons

Cards 60
Avg. CMC 2.56
Tokens Goblin 1/1 R, Treasure
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