The slivers are coming... Defend yourself!

Basic rules of Horde Magic:

The game starts with the horde throwing out seven cards off the top of their library, and then each defending player takes their turn.

Each horde turn that follows is simply flipping cards off the top of the library until you hit a non-token card, putting everything on the battlefield (with summoning sickness). AND, this is my own house rule, drawing a card after the first is just casting the top card.

Horde creatures attack players randomly by dice roll usually. The goal is to attack the Horde, and for each life they lose, that many cards go to their graveyard. Lifegain put the top N cards of their graveyard on the bottom of their library,

When there are no cards left in the horde library and the horde has been destroyed, or all the defending players have died, the game ends.

I will do a 200-card deck, which will be a lot harder. I recommend doing Commander for this.

Note: Replace all Metalic Sliver creatures with 1/1 Sliver creature tokens.

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Date added 6 days
Last updated 6 days
Legality

This deck is Custom legal.

Rarity (main - side)

14 - 0 Mythic Rares

37 - 0 Rares

30 - 0 Uncommons

119 - 0 Commons

Cards 200
Avg. CMC 2.65
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