I have been trying to make a deck with Alesha, Who Smiles at Death, and I think it worked out pretty well with this list.
Creatures die quickly these days, so what is better then reanimating them? A nice enter the battlefield effect ofcourse!
Imagine this (Ok... without Knight of the White Orchid this doesn't work anymore, but it was fun to do... Still leaving this for reference to the first deck idea): You are on the draw, and on your opponents 5th end step you play Collected Company. You find an Alesha, Who Smiles at Death and a Knight of the White Orchid. If your opponent played 5 lands, you can go find another land from your deck (Plains is ok, Canopy Vista is even better). You untap with 5 lands in play and draw a card. You can then play land number 6, and if you tap your lands right, you can play a Surrak, the Hunt Caller or Gideon, Ally of Zendikar before combat. Do your things with them and then attack with Alesha, Who Smiles at Death. Since you got 2 mana left over, you might as well use her ability to bring something back to attack with. What about a
Firemantle Mage
? Giving your whole team Menace. Or a
Warden of the First Tree
(especially if you didn't have a 4-drop pre-combat). You can buff it and have mana left over for a Dromoka's Command or a Valorous Stance.
Kyteon, Hero of Akros and Gideon, Ally of Zendikar together in a single deck seems a bit odd, but since you mostly want to trade Gideon in for an emblem anyway, things turn out ok most of the time.
Den Protector is nice to rebuy things like Collected Company and it makes your graveyard interaction even better. Also giving it a lot of counters makes him a tough cookie to be blocked.
Nissa, Vastwood Seer
is in for the enter the battlefield effect and Monastery Mentor is there to bring out of the graveyard with Alesha and instantly buff with a Dromoka's Command or something.
Anafenza, Kin-Tree Spirit buffs the smallest creature when something enters the battlefield. This makes cards like
Dragonmaster Outcast
even pull their weight when there are not enough lands on the battlefield yet. Oh, dropping an end of turn
Dragonmaster Outcast
with Collectiv Company can quickly turn games around.
Recurring a Managorger Hydra can be a bit tricky. If you got mana open, things can spiral quickly in your favour. If you don't, it might just die again when it's blocked. So far it's been on the good side of these options.
Only
Heir of the Wilds
left. Never been a great fan of this card, but he's good. Basicly just that.
Sideboard:
Note: Sometimes i'm not playing a full playset, because my wife needs those cards aswell ;)