Atraxa EDH. No superfriends or Infect version.

 This version of Atraxa mainly focuses on her ability to  proliferate  all my stuff. This is mainly a 'goodstuff' list that works well with that aspect of her. Distribute a bunch of counters to all my beefy and utility creatures, which establishes a dominant board state, which left unchecked can get overwhelming quickly and hopefully can mow some people down.

The deck doesn't run a lot of counters, as instead i put in cards such as Spike Weaver to get me out of the red zone and set up some nifty plays, swings which can catch people off. There's a few cantrips which abuse atraxa's ability and that's one of them. Run a standard amount of ramp with removal. Tutors are a must obviously. A few board wipes, but Decree of Pain might be the best one as we get to draw. Kalonian Hydra becomes a monster after just one or two turns. I have an alright amount of planeswalker's that support the creatures and plan of the deck. Most of them in these colors weren't as useful to the contribution and i didn't wanna do superfriends since it's overplayed.

It's not a super competitive build, but it's definitely fun. I don't like to add many game ending combos in my decks, so Atraxa was fun to work with as her color combination gives me access to a lot of decent cards that don't require me to do so in order to win. Combined with all her different abilities, she's a pretty versatile general.

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Date added 7 years
Last updated 7 years
Exclude colors R
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

17 - 0 Mythic Rares

51 - 0 Rares

17 - 0 Uncommons

6 - 0 Commons

Cards 100
Avg. CMC 3.06
Tokens Assassin 1/1 B w/ Player Killer, Beast 3/3 G, Emblem Elspeth, Sun's Champion, Emblem Ob Nixilis Reignited, Plant 0/1 G, Soldier 1/1 W, Spirit 1/1 C
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