Mirror MatchIn: X2 Dispel, X1 Negate
Out: X2 Fatal Push, X1 Lightning Bolt
Push doesn't deal with Tasigur, the Golden Fang, and Using it on a snapcaster isn't the best. Bringing in counters for more interaction. Could maybe bring in Fulminator for some Bolts, but bolt snap bolt could be an important way to
win.
BurnIn: X2
Collective Brutality, X2
Dispel, X1
NegateOut: X1 Kolaghan's Command, X4 Ancestral Vision.
The maindeck has a lot of ways to deal with creatures from burn, so it's mostly trying to stop the burn spells. Kolaghan's Command is not great because it's simply too slow, and the modes don't do too much. Ancestral Vision is WAY too slow, a turn one vision is always great, but anything after that you are likely to win or lose before it comes off of suspend.
JundIn: X1
Engineered Explosives, X1
Jace, Architect of ThoughtOut: X2 Lightning Bolt
Not really boarding much as I feel the maindeck is configured to be great against them. I could see boarding in Damnation if there might be a Thrun, the Last Troll.
JunkIn: X1
Izzet Staticaster, X1
Damnation, X1
Engineered Explosives, X1
Jace, Architect of ThoughtOut: X2 Lightning Bolt, X1 Thought Scour, X1
Serum Visons
Boarding in sweepers for Lingering Souls and taking out some bolts as they don't do much. Boarding out a visions seems weird, but I'm trying it out currently.
UWx ControlIn: X2
Dispel, X1
Negate, X3
Fulminator MageOut: X4 Lightning Bolt, X2 Terminate
Boarding in cheap counters to fight over spells, and Fulminator to keep them off Celestial Colonnade. Lightning Bolt is pretty bad in this matchup, and Terminate doesn't have enough targets.
Grixis DelverIn: X1
Anger of the Gods, X2
Dispel, X1
NegateOut: X2 Fatal Push, X1 Cryptic Command, X1 Lightning Bolt
Counters for fighting over spells, and Anger for Delver of Secrets
, and maybe Young Pyromancer. Taking out some Pushes because of Tasigur, the Golden Fang, and Gurmag Angler. A Cryptic because of your opponents counterspells and it being 4 mana. And a bolt because it's just not very proactive in grindy matchups.Could also bring in Izzet Staticaster if your opponent is playing Young Pyromancer cause it eats that and the tokens fairly quickly, as well as kills snaps and unflipped delvers. But it dies really easily, and killing non pyros is less important.
DredgeIn: X1
Anger of the Gods, X1
Damnation, X1
Izzet Staticaster, X3
Surgical ExtractionOut: X2 Fatal Push, X2 Spell Snare X2 Lightning Bolt
One for one removal is really poor in this matchup, And there's really not that many targets for snare. Terminates still in cause some times they just cast their creatures, but no longer having gravetrolls might make this irrelevant.
InfectIn: X1
Izzet Staticaster, X2
Dispel, X2
Collective BrutalityOut: X4 Ancestral Vision, X1 Spell Snare
Ancestral is really slow, and Snare doesn't have that many targets. Not bringing in sweepers cause they honestly don't have very many creatures, and the deck has plenty of removal.
AffinityIn: X1 Engineered Exlosives, X1 Anger of the Gods, X1 Damnation, X1 Izzet Staticaster
Out: X2 Ancestral Vision, X2 Countersquall
Just need to kill their guys. Sweepers work great, as does spot removal. Vision is too slow, and Squall is too narrow.
Bant EldraziIn: X1
Damnation, X3
Fulminator MageOut: X2 Spell Snare, X1 Fatal Push, Lightning Bolt
Damnation to wipe the board of huge things, and Fulminator to hopefully cut them off a colour because their manabase is really greedy. Snare had almost no targets, Bolt and Push are very similar and can kill Noble Hierarch, Push with a
fetch can at least kill a Thought-Knot Seer where Bolt cannot.
Lantern ControlIn: X1
Engineered Explosives, X3
Fulminator Mage, X2
Surgical Extraction, X1
Negate, X1
DispelOut: X2 Fatal Push, X2 Terminate, X2 Spell Snare, X2 Lightning Bolt
Bringing in Dispel seems loose cause they most often only have Surgical for instants, but a dispel for that seems better than a random bolt that's not gonna win you the game.
Ad NauseamIn: X2
Dispel, X2
Surgical Extraction, X1
Negate, X2
Collective Brutality, X3
Fulminator MageOut: X3 Fatal Push. X2 Terminate, X3 Lightning Bolt X2 Ancestral Vision
Seems almost like overboarding, but there's just a lot of bad cards for the matchup. Counter their stuff, take their combo piece with Brutality or Surgical, and Kill their lands. Also beware of a possible Grave Titan. Card can be scurry.
TronIn: X3
Fulminator Mage, X1
Negate, X2 Surgical Extraction
Out: X2 Fatal Push, X3 Lightning Bolt, X1 Spell Snare
Tron is probably the worst matchup, kill or Thought Scour their tron piece and surgical it away.
RG TitanShiftIn: X3
Fulminator Mage, X1
Negate, X2
Surgical ExtractionOut: X2 Fatal Push, X4 Lightning Bolt
Game plan is very similar to playing against Tron. Try to surgical their Valakut, the Molten Pinnacle first, and Primeval Titan or second. Sometimes surgicaling a Scapeshift is fine too. Tip if you have a fulminator in play and your opponent trys to kill you with scapeshift and 6 mountains. Use fullminator mage to blow up one of the mountains, and not the Valakut as this will make all but one trigger fizzle, and likely save you.
RG TitanBreachIn: X3
Fulminator Mage, X2
Dispel, X1
Negate, X2
Surgical ExtractionOut: X2 Fatal Push, X4 Lighting Bolt, X2 Terminate
This deck instead of using Scapeshift to kill you, uses Summoner's Pact for Primeval Titan, and Through the Breach to flash it in. They have quite a few more instants than the scapeshift version so dispel is very important.
Bring to Light ScapeshiftIn: X2
Dispel, X1
Negate, X2
Collective Brutality, X2
Surgical ExtractionOut: X2 Fatal Push, X4 Lightning Bolt, X1 Crytic Command
Not bringing in Fulminator Mage because these lists typically run few Valakut, the Molten Pinnacle and they run too much ramp for the destroy to slow them down. Want to be able to Brutality their Scapeshift and Surgical it away, or win the counter war. Taking out a Cryptic because they have Remand and likely their own Dispels and Negates from the board, so paying 4 mana can be tough in a counter war. Keep in mind that they usually bring in creatures or Madcap Experiment + Platinum Emperion so having Terminate still in the deck can be important.
MerfolkIn: X1 Anger of the Gods, X1 Damnation, X1 Engineered Explosives
Out: X2 Countersquall, X1 Ancestral Vision
Sweepers too a ton of work against this deck, and now with Fatal Push you can deal with Master of Waves. Cavern of Souls can be annoying, but Cryptic Command can still tap down to buy some time.
If you have any boarding questions, leave a comment and I shall try to answer.