So this deck was the first deck I've made on my own for modern, Here's how it goes:Early game you'd want your Gyre Sage down as soon as possible. They serve as early blockers and later as good mana sources. If you have enough luck to get either Vorel of the Hull Clade, a Give/take , or an Embodiment of Spring on the draw or in your opening hand, then put them down to evolve the Gyre sage. Evolving the gyre sage would do two things: if you have your main creatures (to be listed down later), you'd have an easier time getting them down as early as turn 3, or if you need to draw cards and happen to have Give/take then you'd have a more worth target to use Give/take on. So when you do have the so called "win cons" of your deck, namely Kalonian Hydra, or Heroes' Bane or Rubblebelt Raiders then your next priority is getting them into the battlefield, attacking them and keeping them alive long enough to kill your opponent. If you have the right conditions, you'd be able to do about 36 damage with trample to someone within a turn of putting Kalonian Hydra out. If by some means you're being delayed by mana-based control decks (Decks that make use of things like Sphere of Safety or Singing Bell Strike, then you wouldn't have to worry because the more creatures you have, the more times you'd evolve the Gyre Sage, and the more overwhelming it is for the opponent it will be for them to control you.One of the few weaknesses of this deck is fast, and hard-hitting decks that can kill on turn 3 or 4, because you won't be getting anything good down on the board till turn 5 unless you somehow evolve Gyre Sage. I decided to make use of the massive amounts of mana a Gyre Sage could make so that when you do have enough mana, you could just put down any amounts of creature you can in a single turn, then Alpha Strike after summoning sickness, but if you're lucky to get either Xenagos, God of Revels out or Hammer of Purphoros, then you'd have a turn 5 or 6 instakill

I know this deck might be a bit costy, I mean seriously the only common here is the Embodiment of Spring, but it's really fun to play especially when you see the look on your opponent's faces when you say you deal about 36 or at one point 128 damage to him xDOpinions are appreciated, this is my First ever modern deck btw and more to come =)

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As of now I still have no idea on how to sideboard this deck, two of it's weaknesses are either mill or flyers because most of my creatures don't have reach, the only way to answer to flyers is to use my fight cards Temur Charm or use Turn / Burn. As for mill, I'd put elixir of Immortality in it, but I don't have any as of now xD

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Date added 9 years
Last updated 9 years
Legality

This deck is Modern legal.

Rarity (main - side)

8 - 0 Mythic Rares

16 - 0 Rares

18 - 0 Uncommons

4 - 0 Commons

Cards 60
Avg. CMC 3.79
Tokens Emblem Kiora, the Crashing Wave, Enchantment Golem 3/3 C, Kraken 9/9 U
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