Please note that this is a variant on Wedge's deck from TheManaSource.
Alright, so this deck is not that hard to pilot. Always, ALWAYS bounce the opponents lands back to their hand with the available spells. If you find yourself bouncing other things, you've already lost.
And remember, always prioritize the bounce spells first. The only time you should cast something else is if you can cast the bounce and it at the same time, if you have whiffed a draw, or if you are ready to combo off (Please refer to The Combo)
The Breakdown
Boomerang
and
Eye of Nowhere
are your two most powerful bounce spells in the deck as they only cost 2.
You then have
Consign to Dream
,
Resounding Wave
, and
Wipe Away
. These are the cornerstones of the deck, they are all essentially the same spell at 3.
Surging AEther
and
Heidar, Rimewind Master
are your top end. If Heidar sticks on the field, it's a garuntee bounce every turn and Surging has a 30% chance of totally wrecking your opponent. The Snow Covered Islands are required in the deck specifically for Heidar, nothing else.
Void Snare
is used to get pesky threats off of the board and my favorite, a great counter to
Chalice of the Void
as if it is used on 2 and 3 the game is over.
Elixir of Immortality
is a great way of keeping the game going if in a standstill.
Kami of the Crescent Moon
is a great draw engine that benefits you and actually hurts your opponent as most of those cards they can't cast.
Now to the fun part.
The Combo
Alright, this is the only hard part of the deck and requires extensive explanation as it is a stack combo.
You have
Drowned Secrets
on the battlefield which can win games by itself. You then cast
Release to the Wind
targeting anything, that part isn't important. While Release is on the stack, you cast
Naru Meha, Master Wizard
, targeting the Release spell. This again triggers Drowned. When Naru enters the battlefield, you copy the Release spell, you let this resolve which exiles Naru, but because she is free and has Flash, immediately cast her again targeting
Release to the Wind
and repeat. This creates infinite
Drowned Secrets
triggers milling your opponent for two each time. Phew I made it through it. I hope you followed. For a video on how the combo works, watch BadBoyGaming's video on it on Youtube, it's great stuff.
This then leads to the Sideboard.
Sideboard
Sorcerous Spyglass
let's you get rid of any threat needed.
Thaumatic Compass
lets you thin out your deck and lets you stop big threats from attacking.
Tempest Djinn
and
Dive Down
are for an alternative win condition if your opponent techs against the combo during the second game.
Alright, that's it for the deck, I hope you enjoyed as I sure did have a blast building it. I would greatly appreciate Feedback and Upvotes. And that's it, see ya later.