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Taxes, blink/flicker, equipment, mana acceleration, value engines, and metalcraft combine to quickly produce one-sided taxes, card advantage and threats with equipment.

This deck is often too slow to close the game and should probably have a Craterhoof and Field of the Dead, or perhaps run more equipment cards (Puresteel, Sram, Sigarda's Aid, etc) or even Colossus Hammer with Inkmoth Nexus. It is difficult to cut from any category without making some angle of attack significantly worse. Leaning into the equipment does produce more dramatic and faster wins, but makes for a lot of clunky draws.

Land Tax and KotR make it easy to run the deck out of Forests and Plains and the deck has many nonbasics, so some fetchlands are not played.

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Casual

98% Competitive

Date added 2 years
Last updated 1 year
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

13 - 0 Mythic Rares

57 - 0 Rares

9 - 0 Uncommons

8 - 0 Commons

Cards 95
Avg. CMC 2.51
Tokens Construct 0/0 C, Illusion */* U
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