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The main issue I'm having is seeing how many control cards I want versus the cards that advance the control game plan. So far, the idea is to keep the opponent at bay removal until the advantage coming from cards like Bitterblossom gets me the win. However, in testing it almost feels like its too slow, like I can't keep the grind going long enough. I've found a few cards that could be added to get more offense going, but haven't done any testing with the possible new additions.

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Date added 7 years
Last updated 6 years
Exclude colors UG
Legality

This deck is Modern legal.

Rarity (main - side)

7 - 2 Mythic Rares

19 - 10 Rares

26 - 3 Uncommons

2 - 0 Commons

Cards 61
Avg. CMC 1.89
Tokens Elemental 1/1 R, Faerie Rogue 1/1 B, Goblin 1/1 R, Monk 1/1 W, Soldier 1/1 W, Spirit 1/1 W
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