Yuriko ninja turns. An aggro/tempo deck using cheap, evasive creatures to enable Yuriko and other ninjas that exert pressure quickly and draw lots of cards, eventually winning either with large Yuriko flips or by taking a lot of extra turns with an aggressive board state (or both).

Suggestions

Updates Add

Replaced some of the bad 1-drops with better 1-drops from modern horizons and M20 (Faerie Seer, Changeling Outcast, Spectral Sailor)

Cut Spellstutter Sprite and Xenograft because they weren’t pulling their weight. I found that two conspiracy effects was enough and xenograft was the worst of them so it got the axe. Also begrudgingly cut Okiba-Gang Shinobi. I love the card but it’s not very strong in multiplayer. In a strictly 1v1 setting it may stay in because if suddenly becomes much more oppressive.

Added in Fallen Shinobi and Ingenious Infiltrator from modern horizons. Making all our ninjas a ninja of the deep hours is really good, and fallen shinobi has a solid cmc for Yuriko and a potentially very powerful effect. Excited to test with it. Smoke Shroud should also be good in theory.

Comments

Casual

95% Competitive

Date added 5 years
Last updated 3 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

17 - 0 Mythic Rares

34 - 0 Rares

14 - 0 Uncommons

20 - 0 Commons

Cards 100
Avg. CMC 3.36
Tokens Copy Clone, Emblem Tamiyo, the Moon Sage, Faerie Rogue 1/1 B, Frog Lizard 3/3 G, Morph 2/2 C
Folders EDH
Votes
Ignored suggestions
Shared with
Views