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Delver has been REBORN from the GRAVE!!

Delver took a huge hit after the most recent ban, with the ban of Treasure Cruise and Dig Through Time and the basic blue red delver shell has fallen to tier 2 or 3

however FRF has added a new player into the mix of modern and is being splashed into all sorts of decks to test him, the banana man himself Tasigur, the Golden Fang

KTK also has a very effective removal spell in the right deck in Murderous Cut and now DTK has brought the amazing and extremely versatile Kolaghan's Command

This deck attempts to utilize these cards by splashing black and then dumping cards into the graveyard with cards like Thought Scour and Gitaxian Probe to make these delve spells cost little to nothing. This keeps these higher costed spells cost 1 or 2 mana, which is what the most of the rest of the deck's mana curve is.

The main goal of this deck is to stick an early threat Delver of Secrets   or Young Pyromancer and to tempo out the opponent by burning or countering everything in your path.

—Main Game Plan's

Aggro: Stick and early threat or multiple, preferably Young Pyromancer as it can very quickly swarm the opponent and provide sufficient chump blockers if needed and either out race them with enough burn spells or counter their key cards. You should be faster than most decks other than burn and infect. Both those decks can be very fragile with disruption especially infect, just counter their Blighted Agent or burn it with a Lightning Bolt when they are tapped out. Burn can be a bit rough though because of how many shocks you are running that is what the 3 Dragon's Claw as well as 2 Spellskite in the sideboard are there for.

Midrange: This will be a much different game plan and will be more reliant on how fast you can get out of the gate. The idea in this matchup, against for example Junk midrange, is to apply high early pressure on turn 1 or 2 with Delver of Secrets   or Young Pyromancer causing them to use their removal spells on your early threats to stem the bleeding allowing your later threats to stick, then disrupt them with Kolaghan's Command, Remand, and Murderous Cut until u can play a Tasigur, the Golden Fang and use his card advantage ability to ride him to victory after both of your resources have been resources.

Control: This deck is too fast for any kind of control that attempts to 1 for 1 your cards as Young Pyromancer produces too many tokens to be dealt with properly, thus the only way to deal with you cards is sweepers such as Anger of the Gods, Damnation, or Wrath of God. These are pretty much the only cards you have to watch out for in this match up and be aware of them. You can't really play around them so just make sure that you leave up some counter magic for these certain cards. Also after SB early discard such as Thoughtseize will really help you out and leave them stranded, struggling, and searching for board whips.

Combo: This matchup is a bit rough as the main deck does not have a ton of cards that interacts with the combo pieces, for example Twin, other than counters. However, if you can recognize that you are playing twin within the first turn or 2 you can slow your own gameplay and hold up counter magic and removal spells. This forces you into a more controlling gameplan which can work against an aggressive twin player. Again after SB early discard can help pull combo pieces from their hand or mass card draw to search for combo pieces.

-Card Choices

-Threats

-Delver of Secrets  

He is the cornerstone of the deck and is vital to its success. He flips 47% of the time with no deck manipulation and if protected is a repeated bolt to the face every turn.

Budget: this card is literally only $1.5

-Young Pyromancer

Again one of the center pieces of the deck maybe even more important than delver himself. The red mage turns every cantrip and counter into a 1/1 token. This adds up quickly and if left un-checked can easily create 3-4 tokens in 2 turns

budget: he is on the cheaper side already 2.5$

-Tasigur, the Golden Fang

Tasigur is one of the surprising cards which begs the question, Why Tas over Goyf (which is also to ask, why Grixis over Temur)? With Pod, TC, and DTT all banned, Goyf becomes an almost mandatory card for creature-based strategies. BGx Midrange variants will all run it, and that deck is sure to enjoy a new era of success on the back of Rhino and the disappearance of TC/DTT. By running Tas, we shrink enemy Goyfs and put out a body that can block the average Goyf and his Rhino buddy. Tas is also great at grindy games, and Modern is almost guaranteed to become grindier over the next few months.

Gurmag Angler

This creature is the definition of value as often you are playing the 1 of in the middle game for 1 or 2 mana. The fact he has 5 power is extremely relevant as he can attack through opposing Siege Rhinos and Tasigur, the Golden Fangs.

budget: they are pivotal parts of this deck and should be in regardless of price

-Disruption

-Remand

a very good tempo card as it often times acts like a time walk setting your opponent and entire turn back and in this deck u dont need much time to kill your opponent

budget: Mana Leak, not quite as good but a good counter spell and can get the job done

-Mana Leak

simple and efficient

budget: its a cheap common

-Inquisition of Kozilek

a card that allows me to pull out 90% of the relevant threats in modern is worth an addition in this deck

budget: Duress

-Electrolyze

A very good card against any sort of token based strategy or cheap soul sisters or elf strategy as it 2 for 1's your opponent and you draw a card

-budget: Flames of the Firebrand does the same job except it does not draw a card which is extremely relevant

-Cantrips

-Serum Visions, Gitaxian Probe, Thought Scour

These all serve a similar purpose to get cards into the graveyard to fuel delve shenanigans and to provide fodder for Young Pyromancer they are all very crucial to the deck especially Serum Visions as it sets up your draws. It is the best cantrip in the format, hands down.

budget: these cards are necessary and can't really be cut

-Removal

-Lightning Bolt

best red removal in the format and arguably one of the best red cards ever printed. It kills a large amount of things in the format and if it can't kill anything on the field it can be thrown upstairs for 3 damage to the face.

budget: Shock?

-Murderous Cut

A very good removal spell in this deck as your graveyard is constantly full. Kills anything it wants, usually save it for things Lightning Bolt can't hit. 1 black to kill anything seems pretty good to me.

budget: its like .7$

-Terminate

basic removal because sometimes u can't get the delve off on Murderous Cut and this is very good, 2 mana kill anything and it can't be regenerated, ill take it.

budget: Doom Blade

Kolaghan's Command

A new addition to the deck when DTK was released. This card almost always 2 for 1s your opponent by either Shocking something and bringing back a relevant creature to your own hand. The discard clause is also very good in more grindy games. As well as the ability to play 2 main-deck artifact kill spells vastly improves your affinity matchup.

budget: Electrolyze or run more removal

-Snapcaster Mage

This card is in another category all by itself because of the fact that it is so amazing and a staple in an blue deck. It allows you to reuse all your spells u have cast throughout the game and any of the spells you have dumped into the graveyard with Thought Scour.

budget: he's 60$ for a reason, alternatives would be just run more of the above non-creature spells

Results:

-4 FNM 4-0 finishes

-2 FNM 3-1 finishes

-1 PPTQ win

-1 Top 8 regional PTQ

-MTGO consistent 70% win rate

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Date added 9 years
Last updated 6 years
Legality

This deck is Modern legal.

Rarity (main - side)

4 - 5 Mythic Rares

18 - 6 Rares

18 - 3 Uncommons

16 - 1 Commons

Cards 60
Avg. CMC 1.98
Tokens Elemental 1/1 R, Emblem Liliana, the Last Hope, Zombie 2/2 B
Folders Dek.lists, modern, Deck Tech, Decks I Like, Favorite Decks, Magic League, Modern?, Decks to build, Powerful
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