So, you want to win the game? Me too! Let's talk about it.

This deck is a gimmick deck with a bunch of alternate win conditions and ways to support them. The idea is to be the player advertising how you want to win, and making sure your opponents play interaction spells. If they don't, you will win the game slowly but assuredly. This deck has a lot of seemingly random cards, but each serves a purpose in creating a smokescreen and setting up one of many paths to victory. Each win the game card has at least one support piece. That being said; What are our win conditions? We have two primary ones and a bunch of false flags to lightning rod removal from our opponents. Let's meet them!

The core ways to Win the Game:

There is the really fun way and the dependable way. Let's do the dependable first.

Liliana's Contract - If you have 4 different demons at your upkeep, you win! This deck has a lot of demons and also Arcane Adaptation to set this up. It's kinda boring but very strong and very reliable. Not much to say aside from if your opponents don't kill you or your stuff before this procs, you are going to reliably win. If you want to power this deck down and really make it a gimmick deck, take this out. Let's talk about the fun one that really is why i play this deck.

Barren Glory - at upkeep if you have no other permanents on the battlefield, and no cards in hand, you win! To set this up, we have various Atogs and our fearless commander Atogatog. The goal is to fetch them out with tutors or entombs, stick them or cast Patriarch's Bidding, stick this, and at the end of our opponents turn sac everything and pitch our hand and win with just Barren Glory. If they have enchantment removal at instant speed, you stay in the game and cry until you die. When this wins, you will feel a high not matched by anything this mortal plane can provide.

Other "You win the game" cards from least to most likely to actually win:

Azor's Elocutors - if you go 5 turns without getting damage, you win! You can probably cut this, it's only here because I wanted a certain number of these cards to make this deck more gimmicky.

Biovisionary - If you have 4 or more creatures named biovisionary, you win! There is a lot of cloning capabilities in this deck, it is extremely hard to set up this win but it has happened.

Mechanized Production If you control 8 artifacts with the same name as the one enchanted at upkeep, you win! This deck doesn't have more make many artifacts but its enough to bluff this threat.

Helix Pinnaclefoil - if you have 100 counters on this at upkeep, you win! This card inspired the deck, if anyone has ever actually won with this card please let me know. 100 mana is a lot.

Felidar Sovereign - If you have 40 or more life at your upkeep, you win! This is probably the easiest and most feel bad way to win. You start off meeting this, there are ways to game life, but if you rely on this to win your friends will hate you. This is a removal magnet, treat it as such.

Approach of the Second Sun - if you cast this twice, you win! If your pod doesn't have a blue player at the table, that's their fault. You should never win with this card unless there is zero people on blue.

Mayael's Aria If you have a creature with 20 power at upkeep, you win! Not the hardest thing to set up, but if they run removal the set up is takes to do will burn you out of your resources. This is a threat, not a real route to the crown.

Hellkite Tyrant - If you have 20+ artifacts at your upkeep, you win! Now we are getting to the fun ones. Steal your table's artifacts while incidentally making your own, it's hard to set up, easily stopped, but a good removal magnet that also steals things from your friends.

Near-Death Experiencefoil - if you have exactly 1 life at upkeep, you win! There are ways to pay life in this, it's theoretically possible but one targeted damage away from being killed. High risk, High reward.

Revel in Riches - If you have 10 treasures at upkeep, you win! Kinda a BS card, but it wins games pretty easily. Your friends will hate you when they see this.

Triskaidekaphile - If you have 13 cards in your hand at upkeep, you win! This happens more often than you would think and is the underrated all star of the deck.

Maze's End - If you control 10 gates when this ability resolves, you win!

Laboratory Maniac, Jace, Wielder of Mysteries and Thassa's Oracle - If you draw a card with no library, you win! This is an all else fails card, people will see it coming, but it is a good final resort if all else fails.

If you like winning games in the most annoying ways possible, I hope you enjoy this deck and thank you for viewing!

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95% Casual

Competitive

Revision 1 See all

(4 months ago)

+1 Golgari Guildgate main
-1 Sulfur Falls main
Date added 4 months
Last updated 4 months
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

9 - 0 Mythic Rares

54 - 0 Rares

19 - 0 Uncommons

13 - 0 Commons

Cards 100
Avg. CMC 3.89
Tokens Copy Clone, Treasure, Zombie 2/2 B
Folders cool shit
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