Maybeboard


The basic gameplan is to drop as many aura's as possible. Relying on them as defense so people can't attack you with anything too nasty. All the while, you can tick away increasingly significant chunks of their health every turn, with the additional chance to multiply this if needs be. Backup plan is actually using aura'd up creatures to attack.

All up it's kind of slow? it gets started on turn 4 and that kind of thing but, by it's nature it sits there rather passively gaining momentum. I have also had it struggle to get the card draw to work, even though there is quite a bit in there. This could be mitigated by search, but I don't like putting search in my decks as it causes them to always play the same game.

Uninterrupted it will win around turn 10, though it feels a little delicate overall.

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96% Casual

Competitive

Date added 2 months
Last updated 2 months
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

4 - 0 Mythic Rares

46 - 0 Rares

24 - 0 Uncommons

15 - 0 Commons

Cards 100
Avg. CMC 2.45
Tokens Companion Zone, Wicked, Young Hero
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