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Tezzeret Control

Legacy Combo Control

bamfbanki


The goal of this game:

Have both Thopter Foundry and Sword of the Meek in play by turn 6 (preferably turn 4) by spamming the crap out of cantrips and stalling your opponent with counterspells.

Then start to fill the board with tokens, and win.

Tezzeret helps in those annoying ass games where you can't seem to hit Your artifacts. So does Enlightened Tutor

Fact or Fiction seems BUSTED with Treasure Cruise. It allows you to take some cards you need and then Justify dumping 2-3 cards because of Delve.

I've tried Dig Through Time in this deck; I find that the reach really just isn't as powerful as just flat out drawing 3 cards.

I also love Thirst for Knowledge in this deck because of Treasure Cruise. Dumping 2 cards isn't really a downside when you get to draw 3 next turn. Hell, even tossing an extra Sword of the Meek or Thopter Foundry is usually worth it in the end

Running 4 Daze, 4 Force, and 2 StP allow me to control the game until my combo is in place.

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Date added 10 years
Last updated 10 years
Legality

This deck is not Legacy legal.

Rarity (main - side)

2 - 0 Mythic Rares

14 - 0 Rares

19 - 0 Uncommons

15 - 0 Commons

Cards 62
Avg. CMC 2.86
Tokens Thopter 1/1 U
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