Sideboard

Instant (3)

Planeswalker (1)

Enchantment (3)

Sorcery (6)

Creature (2)


The deck itself is a deck I picked up during the Kaladesh block standard originally made by Travis Woo ( https://www.youtube.com/watch?v=ssQPTPn5k9I )and was modified as it went through standard. Why not see how well it can do now! The plan of the deck is to just slam planeswalkers down and grind the opponent out with value. It is able to do this effectively thanks to the vast effective removal available through all pioneer.

Back in its original standard it had great removal spells already: Fatal Push , Anguished Unmaking , and Unlicensed Disintegration . However, it was also able to really take advantage of Oath of Chandra and Oath of Liliana which acted as removal but also generate long term value. Oath of Chandra is a bolt that kills a creature on etb(enters the battlefield) while also slowly dealing damage to the opponent over time just by playing planeswalkers. Oath of Liliana is able to get around hexproof and protection most of the time as the deck is really good at keeping the board clear while making blockers to protect the walkers or being offensive. Walking Ballista is clumped in to removal (as it is our only creature) since it doubles as a blocker and removal by gunning down problematic creatures on the board while acting as it's own win condition. Let's go over the new removal!

We replace Unlicensed Disintegration with Bedevil over Dreadbore . There is an argument for Dreadbore since it is only two mana, however it is only sorcery speed and Bedevil gives us the upside of being instant while also hitting on artifacts. Bedevil may look intimating to play just because of its casting cost, but we are able to cast it quite often with no problems thanks to the help of Renegade Map . I threw in a copy of The Elderspell as a way to deal with opposing planeswalkers while also working as a way to get our planeswalkers to ultimate quicker. These are the only new removal spells we really care about since spells like Utter End , Vraska's Contempt , Hero's Downfall , Cast Down , etc. just feel too slow or don't hit enough. Cast Down could replace push maybe...

Our original planeswalkers are:

Gideon, Ally of Zendikar : A 5/5 that can put pressure, makes tokens to go wide, and can also anthem all our tokens and man lands

Chandra, Torch of Defiance : Card draw, ramp, removal, and ultimate that will kill eventually.

Ob Nixilis Reignited : Card draw, removal, and an eventual kill.

Sorin, Grim Nemesis : Card draw, removal, and a possible kill the next turn if we get to attack.

The only new planeswalker that I choose to put in the main is Sorin, Solemn Visitor since he makes blockers and gains us life to counteract our own life loss from Anguished Unmaking , Ob Nixilis Reignited , and Mana Confluence . Sorin's ultimate just makes it harder for our opponent to keep creatures in play. There are a lot of new planeswalkers that can go in (like Elspeth, Sun's Champion ) but the ones that are already in the main are just so good already since they draw cards and act as removal.

The mana base was interesting to update, if you saw earlier it had Urborg, Tomb of Yawgmoth and some fast lands that were there originally. I wanted to keep them in to get that turn one Thoughtseize (they were originally in the main), but I ended up taking them out. I replaced them with some shocks and check lands and added in some confluences over some basics. I didn't want to add in Fabled Passage since the deck was always consistent in getting whatever colors it needed thanks to Renegade Map .

The sideboard is debatable right now since we don't really have a meta maybe there should be Shalai, Voice of Plenty . For now: a play set of Thoughtseize for disruption against control as well as Lyra Dawnbringer for more pressure; Elspeth, Sun's Champion against decks that are beefy; Rest in Peace for the graveyard, Lost Legacy against combo; and Settle the Wreckage and Anguished Unmaking as protection and removal.

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So I have had a chance to playtest the deck in paper and it has proven to be pretty good. Just needs a little more tweaking. So I'll be doing the following:

Main +2: Cleansing Nova +1: Fatal Push -1: The Elderspell (seemed good, but don't need it) -2: Walking Ballista (Rather have a board wipe)

The deck seems to be able to keep the board clear (crushing creature decks), with rare exceptions, and usually able to get double red, white, and black mana turn 4 every game. Currently just playing with the side board Anguished Unmaking switched with a Bedevil to see if I can get away with it (so far it's been fine). The man lands have been putting in work and have even closed out games. Still trying to figure out the sideboard, but the only slot that really seems open is the Anguished Unmaking /Bedevil.

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Date added 5 years
Last updated 5 years
Legality

This deck is Pioneer legal.

Rarity (main - side)

21 - 10 Mythic Rares

29 - 5 Rares

3 - 0 Uncommons

3 - 0 Commons

Cards 61
Avg. CMC 3.23
Tokens Emblem Chandra, Torch of Defiance, Emblem Elspeth, Sun's Champion, Emblem Gideon, Ally of Zendikar, Emblem Ob Nixilis Reignited, Emblem Sorin, Solemn Visitor, Knight Ally 2/2 W, Soldier 1/1 W, Vampire 2/2 B, Vampire Knight 1/1 B, Zombie 2/2 B
Folders Pioneer
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