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Karador: What is Dead May Never Die

Commander / EDH*

CountRawkula


KARADOR: WHAT IS DEAD MAY NEVER DIE - REANIMATOR/ETB/LTB TOOLBOX

This deck focuses on Karador, Ghost Chieftain's ability to recast creature's from the grave to achieve maximum value from 'enters the battlefield' and 'leaves the battlefield' effects. It uses sacrifice outlets to keep the grave filled to provide mana for Karador's casting, and fodder for his effect.

As a way to keep my decks around 75% and keep things fairly budget, I only use cards with the newer border, from Eighth Edition/Mirrodin on. So even though Survival of the Fittest would be great in this deck, I won't use it. My playgroup also allows Primeval Titan, so yeah. It's dumb, but there it is.

MANA

Dawntreader Elk

Deathrite Shaman

Farhaven Elf

Primeval Titan

Sakura-Tribe Elder

Solemn Simulacrum

Myriad Landscape

Mirari's Wake

Life from the Loam

Chromatic Lantern

Coalition Relic

Commander's Sphere

Sol Ring

I usually prefer to use ramp spells in Green decks, but Karador lets me reuse the creature-based ramp while they in return fill the grave to speed up his summoning. Chromatic Lantern offers valuable fixing, Coalition Relic and Sol Ring are format stables, and Commander's Sphere doubles as card draw late-game.

DRAW

Bloodgift Demon

Disciple of Bolas

Elvish Visionary

Harvester of Souls

Solemn Simulacrum

Soul of the Harvest

Barren Moor

Drifting Meadow

Polluted Mire

Secluded Steppe

Slippery Karst

Tranquil Thicket

Greater Good

Abzan Charm

Grisly Salvage

Decree of Pain

Commander's Sphere

Skullclamp

Again, I try to keep most of my card draw creature-based, to sac and recur for value Barren Moor + Life from the Loam (or any of the other Cycling lands) is a dredge and draw engine. Greater Good and Grisly Salvage fill the grave while drawing, and the former is a sacrifice outlet as well. Commander's Sphere pulls double duty as mana early game and draw late-game. Skullclamp is too much value with sac outlets to empower it. Abzan Charm gives options, and the first two modes are just awesome. Decree of Pain is a black staple, sweeper plus draw.

THREATS

Ashen Rider

Bloodgift Demon

Butcher of Malakir

Harvester of Souls

Mikaeus, the Unhallowed

Primeval Titan

Rune-Scarred Demon

Sheoldred, Whispering One

Soul of the Harvest

Sun Titan

Terastodon

Vish Kal, Blood Arbiter

Deadbridge Chant

Greater Good

Birthing Pod

Things that demand answers. Big cost baddies that come out at the end of Birthing Pod chains and ruin everyone's day while Karador recurs Fleshbag Marauder or something in the background. Everyone knows why these are good, but each of them serves more of a purpose in the deck beyond beatdown. Several have evasion or trample, or some other way to make people reconsider their answers (like Butcher of Malakir), and the nature of the deck makes them very resilient themselves. Deadbridge Chant, Greater Good, and Birthing Pod demand attention, the longer they stay on the field the better they become.

ANSWERS

Spot Removal

Acidic Slime

Ashen Rider

Butcher of Malakir

Fleshbag Marauder

Qasali Pridemage

Sheoldred, Whispering One

Terastodon

Vish Kal, Blood Arbiter

Ghost Quarter

Aura Shards

Abzan Charm

Beast Within

Krosan Grip

Path to Exile

Putrefy

Swords to Plowshares

Utter End

Blasting Station

A healthy mix of exile, destroy, damage, sacrifice, and -1/-1 to target creature, artifact, enchantment, land, or permanent. As usual, most of it is creature-based for maximum value. The rest are colored staples. Butcher of Malakir + Fleshbag Marauder is one of my favorite plays, especially adding in some kind of reanimation. Blasting Station is a sac outlet that can kill low toughness creatures.

Mass Removal

Pernicious Deed

Decree of Pain

Duneblast

Living Death

Wrath of God

I like 2-5 boardwipes per deck, sometimes more depending. I could go with more here, since Karador can just bring things back, but space is a bit tight - none of these are creatures. Pernicious Deed + Sun Titan is amazing. Decree of Pain can cycle for -2/-2 when mana is tight and draws when mana is high. Duneblast + Karador, Ghost Chieftain or Sheoldred/Sun Titan is a lot of fun for me. Wrath of God - white staple. Living Death - graveyard deck staple.

SYNERGY

Reanimation

Karmic Guide

Mikaeus, the Unhallowed

Reveillark

Saffi Eriksdotter

Sheoldred, Whispering One

Sun Titan

Deadbridge Chant

Living Death

Karmic Guide + Reveillark + Saffi Eriksdotter is a well-known combo in this deck that needs no explanation. Mikaeus, the Unhallowed giving double duty to all my utility creatures and sac outlets is worth the triple Black. Sheoldred, Whispering One gets scarier the longer she goes unanswered and forces answers. Sun Titan can get tons of utility creatures, Aura Shards, or Pernicious Deed. Deadbridge Chant starts with a nice Dredge 10 before reanimating/regrowthing for me every upkeep. Living Death is always an 'oops, I won' card in graveyard based decks.

Sacrifice Outlets

Dimir House Guard

Disciple of Bolas

Fleshbag Marauder

Viscera Seer

Vish Kal, Blood Arbiter

High Market

Greater Good

Altar of Dementia

Birthing Pod

Blasting Station

Dimir House Guard is an absolute powerhouse in this deck. It's a sacrifice outlet with evasion that can fill the grave with itself to tutor for some of the best cards in this deck: Wrath of God, Birthing Pod, Solemn Simulacrum, Greater Good, Utter End/ I don't think there's a single gamestate where I could draw Dimir Houseguard and not want to use one of those cards. I made sure to get at least 3 cards from each CMC to make sure I can always keep a Birthing Pod chain going, and that allows it to excel, I'm pretty sure it's the best card in this deck. Sac outlet (+ LTB effect) + tutor + ETB effect + a reanimator is insane. I tried to keep them free, or as cheap as possible.

Graveyard Fillers

Dauntless Escort

Dawntreader Elk

Dimir House Guard

Fauna Shaman

Kami of False Hope

Qasali Pridemage

Saffi Eriksdotter

Sakura-Tribe Elder

Deadbridge Chant

Greater Good

Entomb

Grisly Salvage

Buried Alive

Jarad's Orders

Life from the Loam

Other graveyard fillers outside of generic sacrifice outlets like Birthing Pod. Self sacrificers for utility, dredgers like Life from the Loam or Deadbridge Chant that get the engine going.

ETB, LTB, and utility effects

Acidic Slime

Ashen Rider

Blood Artist

Butcher of Malakir

Dauntless Escort

Dawntreader Elk

Deathrite Shaman

Disciple of Bolas

Elvish Visionary

Eternal Witness

Farhaven Elf

Fleshbag Marauder

Kami of False Hope

Karmic Guide

Qasali Pridemage

Reveillark

Riftsweeper

Rune-Scarred Demon

Saffi Eriksdotter

Sakura-Tribe Elder

Solemn Simulacrum

Sun Titan

Terastodon

Aura Shards

Just a quick review of value or advantage creatures. All have synergy with my commander. Landing any numbers of these creatures in the graveyard early game to sacrifice and recur repeatedly can build me advantage or slow down my opponents. Riftsweeper isn't great, but my playgroup loves to Bojuka Bog me multiple times a game so I have at least that answer.

If I can start with a couple lands, and some way to get a creature or two in the grave, I can take off fairly quickly. Once I'm going, the deck is incredibly resilient, with the opponent needing bounce, tuck, or exile effects to really keep it down.

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Date added 10 years
Last updated 9 years
Key combos
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

10 - 0 Mythic Rares

38 - 0 Rares

25 - 0 Uncommons

17 - 0 Commons

Cards 101
Avg. CMC 3.84
Tokens Beast 3/3 G, Elephant 3/3 G
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