This is my Prossh deck. There are many like it but this one is mine.

This used to be much more of a tokens/stax deck, but gradually that got phased out and now it's much more about that finding those combos with Prossh that quickly take down the other players.

Prossh has amazing synergy with a bunch of different cards that can blast you through the midgame. Once you hit six mana, you can get the magic dragon out and then it's just a matter of timing your combo pieces for maximum impact.

Atarka, World Render wants to hit the field the turn after Prossh, so he can eat his kobolds, and swing for 11 damage twice. If an opponent doesn't have flying defense or an immediate response, they're dead.

Beastmaster Ascension also wants to come into play the turn after big P. Swing with Prossh and his kobolds, Beastmaster turns on, and your opponent is staring down a 10/10 flying dragon and six 5/6 killer kobolds of Kher Keep. That's 40 damage, baby.

Champion of Lambholt, on the other hand, wants to hit the table right before Prossh. He'll get seven +1/+1 counters when Prossh lands, and your opponents wont be able to block with most of their creatures.

Homura, Human Ascendant is one of my favorite cards, but is hard to turn on without proper sac support. Prossh doesn't have that problem, so get Homura to flip and now all your kobolds are 2/3 fliers, with fire-breathing! Dope!

Purphoros, God of the Forge works great with Prossh because, hey, who couldn't use an extra 14 damage to the dome when you cast your commander? If you're running more token generators, he'll take down the whole table.

Xenagos, God of Revels is just mean. Get him on the field early, and just wait. When you cast Prossh, immediately sacrifice the kobolds to get Prossh's power up to 11. Xenagos will give him haste and an additional +11/+11, and you can swing for lethal before anyone realizes what's happening.

Boltwing Marauder is the newest addition to the team. He's actually pretty versatile here. Get him out before Prossh, and he'll get +14/+0 when the dragon and his entourage E the B. Play him later and he'll make your token generators a big ol' buff for your big ol' dragon. Neat!


Tokens, or how I learned to stop worrying and feed the dragon:

Your commander is happiest when he's eating small critters. He brings his own snacks to the table but why should we settle for that? Prossh is a growing boy! He needs his vitamins! Don't make the dragon cry!

Ophiomancer is pound for pound one of the most useful cards in this deck. Sac'ing creatures is the name of the game, and she'll give you a great little blocker and snack every turn. Not every one of your turns. EVERY. TURN. That's nuts.

Dragonmaster Outcast is a little more situational, but oooo mama she'll make even bigger nicer tokens. I've had great times with him out because even if he only gets a dragon or two out, they'll go a long way in protecting you. They'll soak up hate that less creative players should be saving for Ophiomancer.

Skirsdag High Priest is another heavy-hitter. He's small, his ability requires some set up, but people do NOT see him as anywhere near as threatening as he really is. I mean, come on. You're running a Prossh deck, morbid is not a difficult threshold to hit. You're making tokens, so you're not gonna have trouble tapping other creatures. And then you're in Demontown, population your-friends'-butts. I once turned all of prossh's kobolds into Demons before someone was able to finally kill the Pontiff of Demons.

Ogre Slumlord is a lot like Skirsdag High Priest in that he turns deaths into tokens. They finally wise up to Ophiomancer? Deathtouch rat. They kill Prossh? Deathtouch rat. They block Solemn Simulacrum with a deathtouch rat? Deathtouch rat.

Mycoloth wants to hit the when you've got a few tokens out already, and works great when you've got your grave pact up and running already. Experience has taught me that without some protection, maybe only sac 2 or three creatures to the Mushroom King. He draws a lot of hate if he gets to big, and then your investement doesn't pay off quite as much.

Endrek Sahr, Master Breeder is nice in the late game. He's as good a token generator as Mycoloth without attracting the heat that the fungus amoung us attracts. If you have Altar of Dementia or Perilous Forays out he's an engine that powers a machine that turns tokens into the tears of your friends.

Dragon Broodmother. Ooo mama. Where to start? Jeez. This is the Bride of Prossh. The Queen Mama dragon. Tiamat, Typhon, pick a mythic dragon and she's it. Lil flying dragon EVERY upkeep? UHHH, YEAH. With Devour 2? ............ Sorry, I fainted because that's the coolest thing I've ever seen printed on cardboard. In big games I like to keep the lil' dragonlings I generate each turn and feed them to the baby that's born the turn before mine. Death triggers, tokens, and fliers oh my!

Parallel Lives is wonderful. Twice the amount of tokens means twice the fun. I wish there were more things to say about it, but it's pretty straightforward.

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Date added 10 years
Last updated 6 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

7 - 0 Mythic Rares

46 - 0 Rares

16 - 0 Uncommons

11 - 0 Commons

Cards 100
Avg. CMC 3.60
Tokens Cat Dragon 3/3 BRG, Demon 5/5 B, Dragon 1/1 RG, Dragon 5/5 R, Elf Druid 1/1 G, Kobolds of Kher Keep 0/1 R, Rat 1/1 B, Saproling 1/1 G, Snake 1/1 B, Thrull 1/1 B
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