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The power of esper is foreign to me, its a dark and conniving, often pulling the fun from a table.But I enjoy the higher level of skill involved in setting up a board state and management to achieve from behind victories. The deck specializes in artifact based interactions, making the deck flow nicely from action to action. Boards presence is key for when a combo attempt doesn't pan out and your left with all eyes on you. I don't play to many counter spells cause I think knowing what you need to counter is more important then being able to counter anything. Tell me what you think of my build and any suggestions will be appreciated. Fun fact: my first draft of sharuum was a super artifact anti-combo machine  photo sharuumEDHbanner_zps19b944ed.png

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Date added 11 years
Last updated 7 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

13 - 0 Mythic Rares

35 - 3 Rares

15 - 0 Uncommons

7 - 0 Commons

Cards 70
Avg. CMC 3.83
Tokens Myr 1/1 C, Thopter 1/1 U
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