This deck focuses on getting goblins onto the field and going around your opponents defenses. Use Beetleback Chief and Krenko's Command to get goblins out in the early game or when you don't have Krenko, Mob Boss already on the field. Use Goblin Warchief to lower the cost of your creatures and to allow any new tokens on the field to attack immediately. Ogre Battledriver works similarly to Goblin Warchief but it doesn't lower the cost of goblin creatures, however, it does give all creatures you have summoned after summoning Ogre Battledriver +2/+0 and haste. Use cards like Lightning Strike and Banefire to remove enemy creatures. Seismic Stomp, Frenzied Goblin, and Goblin Shortcutter allow you to bypass your opponent's defenses. Other cards such as Flametongue Kavu and Spitebellows are to be used in the same manner any removal spell would be used. The auras in this deck should be attached to non goblin creatures. A good combo would be Flametongue Kavu and Lightning Talons. Lastly this deck can do an easy 20 damage goblin bombardment if necessary.

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Date added 9 years
Last updated 9 years
Legality

This deck is Unknown legal.

Rarity (main - side)

8 - 0 Rares

11 - 0 Uncommons

21 - 0 Commons

Cards 60
Avg. CMC 2.80
Tokens Goblin 1/1 R, Tuktuk the Returned
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