"Never subtle nor cryptic is the reckoning of the mighty."
—Mayael the Anima

Traditionally, playing ramp has always meant running the risk of "drawing the wrong half of your deck." Draw the payoff without the ramp, and it gets stuck in your hand; draw the ramp without the payoff, and you have nothing to spend all your hard-earned mana on. Building a successful ramp deck requires striking a delicate balance, navigating deftly between the Scylla of screw on one side and the Charybdis of flood on the other.

Omnath, Locus of Rage changes all that.

Ramp

In this deck, there is no such thing as "drawing too much ramp." If Omnath's in the command zone, ramp spells help you get him out; if Omnath's on the battlefield, ramp spells help you make more 5/5s. There is no point in the game where a card like Rampant Growth isn't useful—which means we can forget all that stuff about "striking a balance," and just run as many of those cards as we can get our grubby little fingers on. If you look at the size of the "Ramp" category in the decklist, you'll see that I've done exactly that.

Draw

The next most important part of the deck is the card draw package. Even if Omnath turns every card in the deck into a live draw, drawing one card per turn just isn't enough to keep up in a high-powered multiplayer format. Some of the cards here are green staples like Harmonize and Sylvan Library, while others are synergistic choices like Life's Legacy and Elemental Bond. The all-star, Greater Good, falls into both categories, and is capable of literally digging through the entire deck if left unchecked.

Destroy

Finally, there are some cards that help us slam the door on our opponents as fast and as hard as possible. Warstorm Surge and Where Ancients Tread give us direct damage; Fires of Yavimaya, Fervor, and Hammer of Purphoros deny our opponents a chance to react before we kill them; Wildfire clears the way for all of our 5-toughness creatures; and Genesis Wave lets us use our excess mana to flood the board.

...and some other stuff, I guess

The last few slots are a concession to the fact that our opponents do, in fact, exist. It includes a few cards to protect Omnath from removal, a few removal spells for our opponents' most annoying permanents, and a few ways to bring stuff back from the graveyard.

If it feels risky running a deck with so little interaction, just remember: you can always remove a card from the game by reducing its owner's life total to zero.

Gameplay

The ideal opening hand is something like

This gives you a turn-4 Omnath (or probable turn-5 Omnath + immediate land drop), and a way to refill your hand. If you have no ramp, or fewer than 3 lands, you should probably mulligan.

In most matchups, you are the beatdown. Attack liberally. Omnath is not a commander you play to make friends.

Warstorm Surge, Where Ancients Tread, Greater Good, and Perilous Forays are among your most powerful individual cards. It is usually worth holding them until you can use them immediately.

There are 15 mountains in the deck (which means 10 Valakut triggers, unless you do something clever), and 24 basic lands total. Before you cast Boundless Realms or Scapeshift, it's a good idea to count.

Budget Considerations

The easiest part of the deck to build on a budget is the ramp package, since most ramp spells are commons. Similarly, for the mana base, all you really need are a bunch of basics and lands that trigger landfall more than once. Even Warped Landscape and Terminal Moraine are playable if you're really strapped for cash.

The hard part is the card draw. Your best options for budget alternatives are probably Rishkar's Expertise and Garruk's Packleader; beyond that, the quality drops off considerably. If at all possible, try to find room in your budget for Greater Good.

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Date added 8 years
Last updated 4 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

7 - 0 Mythic Rares

29 - 0 Rares

18 - 0 Uncommons

22 - 0 Commons

Cards 100
Avg. CMC 3.32
Tokens Beast 3/3 G, Beast 4/4 G, Clue, Elemental 5/3 G, Elemental 5/5 RG, Emblem Nissa, Vital Force, Enchantment Golem 3/3 C, Plant 0/1 G, Zombie 2/2 B
Folders Omnath, Locus of Rage, Favorites
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