SB Guide
Tron (Control - try to keep them off threats until you can turn the game around with a quick kill)
- +2 Blood Moon, 1 Disdainful Stroke, 1 Ceremonious Rejection, 2 Negate, 2 Abrade
- -2 Gut Shot, 1 Fiery Temper, 2 Lightning Axe, 3 Thought Scour
Amulet (Aggro - if they resolve a Titan, you're chances to win plummet. Get there as quickly as possible)
- +2 Blood Moon, 1 Disdainful Stroke (scales adversely with Cavern!)
- -1 Izzet Charm, 1 Fiery Temper, 1 Thought Scour
Hardened Scales (Midrange, ideally you are outracing the opponent, but the control pieces in the SB provide some interaction if you need to set up a big turn)
- +2 Abrade, 1 Ceremonious Rejection, 2 Anger of the Gods
- -1 Izzet Charm, 1 Fiery Temper, 3 Thought Scour
Burn (Midrange - this is a hard matchup, be prepared to remove threats and counter their spells. You have to be aggressive or they'll lose trying to set up finishers)
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+2 Dispel, 2 Negate, 1 Dragon's Claw
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-2 Lightning Axe, 3 Gut Shot
Phoenix (Aggro - try to get their first and exile opposing birds when you can. Save Lava Axe for TiTi)
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+2 Surgical, 2 Anger, 1 Dragon's Claw
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-3 Gut Shot, 1 Izzet Charm, 1 Thought Scour
Spirits + Humans (Midrange - this is a favorable matchup. TiTi is super important. Mulligan aggressively to make sure you get ahead early.)
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+2 Blood Moon, 2 Anger of the Gods
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-3 Thought Scour, 1 Izzet Charm
Jund (Aggro - don't let them outgrind you. Set up early threats and protect your queen.)
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+2 Blood Moon, 2 Negate, 2 Abrade (for Damping Sphere)
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-1 Izzet Charm, 1 Gut Shot, 3 Thought Scour
GDS (Aggro - don't let them outgrind you. Set up early threats and protect your queen.)
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+2 Blood Moon, 2 Surgical, 2 Dispel
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-1 Izzet Charm, 1 Fiery Temper, 2 Gut Shot, 2 Thought Scour
UWx (Midrange - beware of their exile effects and post-board graveyard hate. Ideally you want to win in 1 or 2 big swings, with additional burn damage for reach)
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+2 Blood Moon, 2 Negate, 2 Dispel
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-1 Gut Shot, 2 Lightning Axe, 3 Thought Scour
Dredge (Aggro - TiTi is very strong in this matchup. Try to set up a turn where you can cast and flip Thing after they've set up a board presence. Post board, Anger of the Gods can win you games.
Storm (Midrange - ideally, you can out aggro them and win quickly as the Storm player might end up light on interaction. If the game is going long while both players are setting up, a well-timed Surgical or well-placed Dispel can shut them off their plan entirely)
Infect (Enjoy your free win. Consider mulliganing to burn spells - bolt and gut shot will win you the game)