MagicAddict says... #2
I also don't like the idea of Cascade spells since they go against what your deck is trying to do, by casting two spells per turn per Cascade spell. I understand that you want card advantage, but there isn't a point to having it; you can only cast one spell per turn.
March 8, 2016 7:17 p.m.
MagicAddict, thank you for the advice!
Yeah, after playtesting it for awhile I always find myself not using the cascade because as you said it still casts two spells which doesnt help werewolves.
I did see other decks had AEther Vial but it is a little pricy and I wanted to keep the deck under $10. Same goes for blood moon.
I will definitely look into the Naya colors and test it with Thalia, Guardian of Thraben and Rule of Law. That seems to be a great way to control early on and give your werewolves a chance.
March 10, 2016 5:04 p.m.
MagicAddict says... #4
No problem man! Yeah, it's really frustrating how expensive everything is :/ it really takes away the deck building capability in some forms. Regardless, I'm glad I was able to help you in some way! Let me know if it works, it seems like a fun deck! :D
March 13, 2016 11:39 p.m.
Mr._Peepers says... #5
I would say add more creatures. Tribal decks like this one are usually pretty aggressive, so you want to put pressure on your opponent early. There are a few good 1 drops you can run. You can cut the outposts, 1 arlinn, and one beast within for more creatures, and the magma sprays for bolts. You might want 4 bolt, 2 flame slash and 2-3 beast withins as your removal package. You can also cut the sweltering suns from the main board unless you regularly play against decks that go wide
February 21, 2018 10:28 p.m.
Mr._Peepers says... #6
I would add 3x Wolfbitten Captive, 3x Village Messenger, 2x Lambholt Pacifist, 2x Geier Reach Bandit, 4x Lightning Bolt
And take out 3x outpost siege (you get enough card advantage from the recruiters), 1x Arlinn Kord (good, but somewhat expensive and you dont want to see it every game), 3x sweltering suns (very matchup dependent), 1x beast within (you already have enough removal), 4x magma jet ( bolt is just better), 1x moonmist (good, but requires you to already have a good board), 1x Flame Slash (Creatures over removal, you can side it in)
February 21, 2018 10:46 p.m.
Mr._Peepers, thanks for your suggestions, i agree with removing some removal and adding more 1 drop creatures to be more aggressive. Sweltering suns welt to side board and im debating whether i want to remove another Flame Slash. Also, im still torn between having Flame Slash or Magma Jet.
I also removed Moonmist for Full Moon's Rise but i am still trying to decide which i prefer.
I am keeping the Arlinn Kord Flip as 3 ofs because i do really want to use her. In playtesting i do find the Outpost Siege to be extremely beneficial if the game is going longer than expected so i might test out 2 of or 3 of the cards.
Any more thoughts would be greatly appreciated thanks!
February 25, 2018 10:12 p.m.
Mr._Peepers says... #8
Personally I really like the Geier Reach Bandit Flip, and I think you should run moomist instead of full moons rise. Both the bandit and mist give you a way to reliably flip werewolves, which you might not be able to do otherwise. I would cut the flame slash, 1 beast within, one siege and the 3 moons rise for 3 Bandit, 2 moonmist, and 1 more village Messenger
February 27, 2018 6:25 p.m.
Mr._Peepers says... #9
I would also recommend Vance's Blasting Cannons Flip over the sieges because they do basically the same thing, but Cannons flips which can help close out games and is also very on theme
MagicAddict says... #1
When I was working on a similar deck, the hardest aspect of it was making sure my dudes flipped and then stayed that way, consistently. I would highly recommend AEther Vial to help with the not casting spells on your turn part. I also ran Naya Colors and mainboarded Thalia, Guardian of Thraben and Rule of Law. I think this should help out! Moonmist and Immerwolf obviously add towards this plan as well. If you aren't a fan of the above examples, why not run maindeck Blood Moon?
March 8, 2016 7:16 p.m.