I've been wanting to build a Samut deck for a while now, especially with the potential for getting infinite combos fast with her untap and haste ability.

I'm new to combos, though - not usually how I play, so any suggestions for other/better cards to add is much appreciated.

Basically the way it's supposed to function right now is using lots of creatures that have tap effects, and untapping them with Samut or by other means.

I'm also wondering how much artifact Mana ramp to put in this? I feel like creatures are a better bet because Samut gives haste and untaps things, but I would hate to get stuck with no Mana if I can't get her out quick enough.

I'd also love to have a way to bounce Mangara back to my hand since Karakas is banned.

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Date added 5 years
Last updated 5 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

7 - 0 Mythic Rares

41 - 0 Rares

19 - 0 Uncommons

6 - 0 Commons

Cards 100
Avg. CMC 3.08
Tokens Beast 8/8 RGW, Copy Clone, Human 1/1 W, Soldier 1/1 W w/ Lifelink
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