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Red Blue Energy

Standard*

sickmosh


Green/Red Energy deck is an aggressive deck looking to win based on synergy of cards and on the ground. Takes about 4 turns before you can set up a win condition, until then you are just setting up. & its a very powerful setup deck, with Voltaic Brawler providing you with a 4/3 trample for only 2 mana.

Creatures: Aether hub produces energy and game trail gives dual mana. Voltaic Brawler is the best card in this deck, because for 2 mana you get a 3/2 and 2 energy. and can spend 1 energy to make it a 4/3 trample. The Servant gives you energy and lets you ramp with mana. Longtusk Cub can produce energy if it hits. The Pummeler doubles in power every time you use ability. Hydra can get hexproof and buff itself for energy.

Spells: Attune gives you land + energy for only 1 forest. Harness gives you 3 energy with the option of doing lightening damage for only 2 mana. Blossoming Defense is to protect your creatures and synergizes with hexproof. Larger then Life Synergizes with pummeler: cast Larger then life for 2 mana: make him a 5/5. Use 3 energy: he becomes a 10/10 with trample. Pay 6 energy: he instantly becomes a 20/20 Trample for only 2 mana.

Synergy Combo: Cast Larger then life on Pummeler to get him to a 5/5. Cast Uncaged Fury to bring him to a 6/6 double strike. Spend 6 energy: 24/24 double strike and trample.

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Date added 6 years
Last updated 6 years
Legality

This deck is not Standard legal.

Rarity (main - side)

12 - 0 Rares

26 - 0 Uncommons

11 - 0 Commons

Cards 60
Avg. CMC 2.10
Tokens Energy Reserve
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