I send my swarm, i send the horde, I send my scourge, i send my sword, thus saith the lord
New DTK cards add new ways to dish out damage, and anyone who doesnt run Return to Ranks with this deck is not having nearly as much fun as i am..
Magic origins has pretty much no goodies to help this list, kinda depressing really
comment questions, suggestions welcome
Critters:
Bloodsoaked Champion: is amazing, that is all
Arashin Formost, incredibly efficient at squeezing damage in in the mid game and finishing, paired with a T2 battle brawler for nasty swings
Battle Brawler, our main man, amazing efficiency and can pound away at lifepoints
Blood-Chin Rager/
Mogis's Marauder
gives all my guys a decent amount of evasion and lets me further pummel my opponent.
Brutal Hordechief, main wincon, ends games, amazing in pretty much every way
Dragon Hunter
/Mardu Woe-Reaper, 4 2/1's for one, nifty life gain, deathmist exiling and dragon barrier
Mardu Strike Leader, he sux,, i took em out
Chief of the Edge, the scale guy is totally useless in this aggro strategy, but extra power is insane, when paired with brawler or foremost
Removal:
Ultimate Price
, kills stormbreath and other monocolored threats without ruining the manacurve and aggroing
Valorous Stance, mvp, after zappiong countless siege rhinos and coursers i had to bump this to four. still valid against weaker threats because most warriors have about three power anyways and will not die in combat when given indestructible,
Utter End: unconditional exiling, no downside really
Utility:
Return to the Ranks/Secure the Wastes, both good at making bodies and extending or sealing games, can reurn multiple threats or create a large number of chumps at instant speed. secure is an MVP here, especially in an aggro list where there is no place to dump mana late game,
Sideboard:
Erase, super efficient removal of coursers, whips and sieges,
Raiders' Spoils, another one for control matchup, draws cards and provides another power boost, extra boost against the draw crazy mono blue lists common at my local shop
Surge of Righteousness
, kills siege rhino, mantis rider, and ends dashers, good against mono red or black or other decks running critters of these colors
Duress, not sure whether to go with this or despise, but preemptive removal is kind of really good.
Merciless Executioner, turn three is usually a dead point in this deck, and if i find a matchup where im not removing something on turn three he can come in and solve all of my problems, spot removal failing against u/w heroes? well this guy has got the solution