ibstudent2200 says... #2
Since you're running Crucible of Worlds, running fetchlands (for the purpose of TappedOut's suggestion feature: Wooded Foothills, Bloodstained Mire, Scalding Tarn, Arid Mesa) is reasonable. They work with Sensei's Divining Top and Rings of Brighthearth, too.
Millikin seems reasonable to me, since a T3 Daretti is leagues better than a T4 Daretti.
I assume that Phyrexian Revoker and Pithing Needle are included to deal with specific combo decks (and decks like Azami).
Bomat Courier is actually terrible. If you didn't need to discard your hand to use its activated ability, or if you didn't need to attack to exile a card under it, it might be fine. However, the combination means that this card just isn't going to do much.
Pilgrim's Eye feels pretty weak, since it doesn't ramp you and costing 3 is awkward. However, I will admit that I'm biased in this area. My Daretti list plays a lot of cheap mana rocks in order to pull off a T3 Daretti about 70-80% of the time, so I play 3-drops on curve infrequently.
Fiery Temper seems kind of sketchy to me. Yes, you can use Daretti's +2 to deal 3 damage to something, but that's pretty low impact.
I'm more than a little skeptical about Hope of Ghirapur. What exactly do you expect to accomplish with this card?
Contagion Clasp is a card I've considered, but never actually tried. How does it perform for you?
If you're going to play a card as a win condition once you go infinite, I recommend Shivan Gorge. If you have Staff of Domination + Metalworker, you can draw your deck. From there, you can cast Mycosynth Lattice, Rings of Brighthearth, and Voltaic Key, then play Shivan Gorge and use Voltaic Key + Rings of Brighthearth to repeatedly untap mountains and Shivan Gorge and ping opponents to death. Is this combo practical? Not in the slightest. However, it means you don't need to waste a card slot on a win condition. As a side note, you can produce an arbitrarily large number of Wurm tokens with your current list.
August 3, 2017 3:35 p.m.
ibstudent2200, good call on the fetches. Initially I wanted to include them but didn't want to spend the money, but at this point I think I'll pick up at least Foothills and Mesa since they're cheap.
Millikin has four purposes: he's a mana dork, he feeds the yard, he's a blocker for Daretti, and he is sac fodder for Daretti's -2.
You're right about Revoker and Needle. I like Needle for it's low CMC, but Revoker I'm iffy about.
Bomat Courier is okay mostly because he costs one. Again, he can block, he can swing to accrue counters for his dopey hand refilling ability (any cards are good when you've got no hand at all), and he's cheap sac fodder for Daretti.
Pilgrim's Eye and Hope of Ghirapur are more of the same.
Contagion Clasp is okay. It helps the walkers and Everflowing Chalice. It would be better if I had more walkers, such as Karn and Ugin.
Shivan Gorge is very interesting tech. It's probably worth the addition for the rare edge case I can assemble that combo without being interacted with (by Strip Mine) since the opportunity cost of adding it is just swapping it for a mountain.
August 3, 2017 5:04 p.m.
SufferFromEDHD says... #4
Possessed Portal is deliciously evil alongside all the red artifact tricks.
August 3, 2017 7:39 p.m.
SufferFromEDHD, I want to add that but I'm having trouble making cuts!!
August 3, 2017 10:39 p.m.
Winterblast says... #6
I think I played against this deck online several times, could have been exactly the same list. Do you happen to play on Xmage or was it someone else?
It's a strong deck but playing Rest in Piece as part of my own win option helps a lot.
August 18, 2017 12:49 p.m.
Winterblast, I've never played Magic cards online at all, so that's pretty weird!
And yes, unfortunately RIP hoses me pretty bad. But there's not much mono red can do against enchantments. I have Chaos Warp and... That's about it. Haha
August 18, 2017 1:05 p.m.
How has Trinisphere performed? Debating whether or not to add it to my list.
August 20, 2017 2:17 p.m.
ibstudent2200 says... #10
Spine of Ish Sah > Universal Solvent against Rest in Peace. Solvent gets exiled to RIP, since the sacrifice is part of the cost. Also, Spine is reusable on its own.
August 21, 2017 5:16 p.m.
SVHowdy, note that I said my meta is Storm-light, but I do play it in spite of that. Most competitive decks will have lots of low CMC plays (Mana Crypt, Mana Vault, Moxes, mana dorks) to ramp them into bigger plays. Trinisphere hurts all of these. Being able to use our own artifact ramp turn one into either a T1 or T2 Trinisphere can be quite painful for many of our opponents.
SufferFromEDHD, I do agree with ibstudent2200 that Spine of Ish Sah is not only generally preferable to Universal Solvent as an answer to RIP, but also just generally better. I've left both out due to their huge Mana investments and in an attempt to keep the curve low, but I do think I may reintroduce a slightly higher curve due to some great feedback I've gotten on Reddit. More to come soon...
August 22, 2017 9:33 a.m.
Ninja_T0-_-0 says... #12
I'm pretty sure, although please correct me if I'm mistaken but, Wooded Foothills and Bloodstained Mire have colour identifiers of Green and Black. This would make them illegal for this deck with Daretti as your commander.
August 24, 2017 5:14 a.m.
Ninja_T0-_-0, you are incorrect. The fetch lands do not have color identifiers and are indeed legal!
August 24, 2017 7:15 a.m.
Ninja_T0-_-0 says... #14
Fair Shout, It appears there may be talks of changing this. Might be worth investigating if it goes further.
August 24, 2017 7:38 a.m.
ibstudent2200 says... #16
Sheldon Menery has stated that he isn't happy with how off-color fetchlands are allowed, but that there isn't a good way to ban off-color fetchlands without also banning lots of other cards. The discussion picks up every once in a while, but unless someone finds a better way to write the rule, I wouldn't expect anything to change.
August 24, 2017 11:53 a.m.
Interesting. I don't see the purpose of this ban, though. It would only serve to weaken decks with fewer colors, mono-colored decks worst of all (which are by far the weakest decks out there). Such a ban seems absolutely senseless. Seems to serve as just another example of the Rules Committee being profoundly out of touch with reality.
August 24, 2017 12:32 p.m.
This is very interesting and helpful as I run a hokuri mono white stax deck that is runnin a lot of these artifacts to strangle the game to death. +1!
August 26, 2017 3:28 p.m.
99ghosts Thank you, my friend! Glad to be of assistance.
August 26, 2017 4:12 p.m.
Hey sweet deck! I also run Daretti in the command zone, very fun general. Mycosynth Lattice I find also sets up well with Scrap Mastery as we usually have more cards in general in our grave that come back than our opponents. Scrap Mastery turns into a mass land destruction spell in this case aswell as board wipe. it combos well with Clock of Omens aswell for a few extra untaps which somtimes lets me extend a little further. Darksteel Forge sets up an indestructible board with it and Nevinyrral's Disk locks out the game completely in this state. Ultimately darreties emblem combined with lattice makes for an impossible to remove board should you get there combined with a sac outlet u can even sac in response to back breaking cards like Merciless Eviction and get everything back at EOT. Interesting card this Masticore i currently run Metalwork Colossus but i think ill be play testing this guy soon :). Thx for sharing the list!
September 4, 2017 10:29 a.m.
bimjowen Hey again, I'm revamping my daretti deck since I got bored with purphoros finally. I'm curious if you considered or tried Mesmeric Orb? I'm going to give it a shot I think, since it seems I would have the most to gain especially with Basalt Monolith/Voltaic Key shenanigans allowing me to dump my library for lock pieces as early as turn 2 or 3. What are your thoughts on it?
September 8, 2017 2:04 p.m.
Woops, just to add to and clarify my last comment. The orb kind of combos with Possessed Portal since you could mill your whole library for it, sac the orb for the portal and shut out all other players but have access to every artifact in your deck aswell.
September 8, 2017 2:11 p.m.
dlamars I know in my meta uncontrolled self mill tends to get u punished hard. With portal it might be fine due to lack of answers drawn. My favorite combo with portal would be Myr Battlesphere in my 4 player pod.U sac him and 3 tokens and use the final token to weld sphere back at ur turn to keep everyone stalled and loosing permanents untill your satisfied... lol this is a pretty psychotic way of wiping the board though you may receive many death glares in the process hahaha
September 9, 2017 9:26 a.m.
Gosse oi, I need to try out Myr Battlesphere in my list, it always gets cut along the way. In my meta I have to make concessions to the local players, Teferi, Temporal Archmage combo was too fast, Daretti, Scrap Savant stax too oppressive, so I went daretti combo instead which is a pretty good compromise.
I'm really digging Mesmeric Orb in play testing though, I didn't think about it but on top of Milling out to find the portal you also have Squee, Goblin Nabob returning to your hand so you never have to sacrifice to the portal.
September 9, 2017 2:34 p.m.
dlamars correct me if I'm wrong but our squee only returns on our upkeep whereas portal triggers every players endstep. Even 1v1 uld loose somthing to portal each rotation. In saying this it would be 1 to your opponents 2 which is good value. I usually play 4 player multiplayer squee wouldn't help in that case. Although I really want to like portal its just to slow of a lock compared to the other locks and combos in my build so it and a couple other things ended up getting cut in favor of lower cmc cards to better operate under my own taxes. Wife bought me my Mox Diamond and Mox Opal for my birthday pretty excited to try it out! :)
bimjowen says... #1
Mark_Hill_AL, I appreciate the kind words. I do think the lower average CMC will greatly improve the consistency of the deck.
Cursed Totem is a strong hate card, but my fear is that it does nothing against the storm decks nor creatures with triggered abilities. Diluting the deck with lots of low CMC permanents that answer certain types of decks but do nothing against others while not serving to advance my board presence leads to uncomfortable situations. I can't tell you how many times I've landed an early Stranglehold against an aggro deck or Defense Grid against a non interactive combo deck and then had no blockers for Daretti nor any utility or card draw spells to keep me in the game. I try to only include cards that harm the vast majority of my opponents. Mana Web suffers from the same problem -- this does nothing against non-interactive combo nor aggro decks, and it is easy to play around using mana rocks or mana dorks.
Static Orb I am strongly considering. I think this could be a great inclusion to the deck.
I tested Lodestone Golem pretty extensively and I was always completely disappointed with him. He's a creature so he dies easily to both artifact and creature removal. He's typically not a good blocker to throw in front of Daretti either, as you want him to stick around for his tax effect. I would absolutely play him if he was a 2 mana 2/1 with his ability, but costing 4 is just way too much to be worth it -- often by the time he comes down, it's too late for his tax to be relevant enough.
Serum Powder is in because it is a terrible mana rock that gives us a shot at a better opening hand. Since this deck is so woefully dependent on getting a great starting hand, this card felt like a natural inclusion. The only EDH decks I run this card in are Daretti and Narset.
I'm currently iffy on the value of some of my low CMC creatures, such as Phyrexian Revoker, Millikin, Hope of Ghirapur, Pilgrim's Eye and Bomat Courier, but I've found they deter people from killing my early game Daretti with mana dorks or low CMC generals.
I'd also like to make room for Ichor Wellspring due to its nice synergy with Daretti's -2 as a sac target, as well as Ugin and Karn planeswalkers. However I'm just not sure what to cut at this point. Ugin and Karn are so strong on a board locked with stax pieces, but otherwise they're just okay.
Thank you again for the feedback!
August 3, 2017 12:45 p.m.