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Enchantment (1)

Sorcery (1)


Main Combos:

A. Knowledge Pool + Teferi, Mage of Zhalfir : A relatively hard lock that stops opponents from casting spells and lets us play our opponent's cards. Note that Knowledge Pool can be bypassed by playing spells from places other than the hand, namely:

    • Commanders
    • cards in graveyards with flashback, retrace, aftermath, jump-start, embalm, and unearth
    • creatures that are already on an adventure
    • via another effect that allows cards to be played from exile, such as Escape to the Wilds, Golos, Tireless Pilgrim's activated ability, etc.
    • via an effect like Future Sight or Experimental Frenzy that allows the top of the library to be played

Teferi inherently stops almost all other methods of casting spells. If anyone can think of a way to squeeze past this combo that isn't listed above, please let me know and I will add it. :)

B. Mind Over Matter + Temple Bell : Draws our whole deck and mills out opponents simultaneously. Ulamog being in the deck allows this to continue infinitely, and casting Gush while going off this way profits 3 cards in hand, which allows for all sorts of nonsense.

C. Cloud Key + Future Sight + Sensei's Divining Top : Without Cloud Key, draws 1 card for every 1 mana spent on Top. With Cloud Key this can draw the entire deck for free, at which point we can win with Laboratory Maniac or use our mana rocks to assemble one of the other combos.

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Casual

95% Competitive

Date added 4 years
Last updated 4 years
Key combos
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

5 - 0 Mythic Rares

31 - 0 Rares

25 - 0 Uncommons

14 - 0 Commons

Cards 100
Avg. CMC 2.85
Tokens Ape 3/3 G, Bird 2/2 U, Frog Lizard 3/3 G
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